public class RotateAnimation
extends Animation
| java.lang.Object | ||
| android.view.animation.Animation | ||
| android.view.animation.RotateAnimation | ||
控制对象旋转的动画。 这种旋转发生在XY平面上。 您可以指定要用于旋转中心的点,其中(0,0)是左上角的点。 如果未指定,则(0,0)是默认的旋转点。
Inherited XML attributes |
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android.view.animation.Animation
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Inherited constants |
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android.view.animation.Animation
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Public constructors |
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RotateAnimation(Context context, AttributeSet attrs) 从资源加载RotateAnimation时使用的构造函数。 |
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RotateAnimation(float fromDegrees, float toDegrees) 从代码构建RotateAnimation时使用的构造函数。 |
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RotateAnimation(float fromDegrees, float toDegrees, float pivotX, float pivotY) 从代码构建RotateAnimation时使用的构造函数 |
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RotateAnimation(float fromDegrees, float toDegrees, int pivotXType, float pivotXValue, int pivotYType, float pivotYValue) 从代码构建RotateAnimation时使用的构造函数 |
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公共方法(Public methods) |
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void |
initialize(int width, int height, int parentWidth, int parentHeight) 使用被动画对象的维度以及对象父项来初始化此动画。 |
Protected methods |
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void |
applyTransformation(float interpolatedTime, Transformation t) 帮助getTransformation。 |
继承方法(Inherited methods) |
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android.view.animation.Animation
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java.lang.Object
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RotateAnimation (Context context, AttributeSet attrs)
从资源加载RotateAnimation时使用的构造函数。
| 参数(Parameters) | |
|---|---|
context |
Context: Application context to use |
attrs |
AttributeSet: Attribute set from which to read values |
RotateAnimation (float fromDegrees,
float toDegrees)
从代码构建RotateAnimation时使用的构造函数。 默认的pivotX / pivotY点是(0,0)。
| 参数(Parameters) | |
|---|---|
fromDegrees |
float: Rotation offset to apply at the start of the animation. |
toDegrees |
float: Rotation offset to apply at the end of the animation. |
RotateAnimation (float fromDegrees,
float toDegrees,
float pivotX,
float pivotY)
从代码构建RotateAnimation时使用的构造函数
| 参数(Parameters) | |
|---|---|
fromDegrees |
float: Rotation offset to apply at the start of the animation. |
toDegrees |
float: Rotation offset to apply at the end of the animation. |
pivotX |
float: The X coordinate of the point about which the object is being rotated, specified as an absolute number where 0 is the left edge. |
pivotY |
float: The Y coordinate of the point about which the object is being rotated, specified as an absolute number where 0 is the top edge. |
RotateAnimation (float fromDegrees,
float toDegrees,
int pivotXType,
float pivotXValue,
int pivotYType,
float pivotYValue)
从代码构建RotateAnimation时使用的构造函数
| 参数(Parameters) | |
|---|---|
fromDegrees |
float: Rotation offset to apply at the start of the animation. |
toDegrees |
float: Rotation offset to apply at the end of the animation. |
pivotXType |
int: Specifies how pivotXValue should be interpreted. One of Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or Animation.RELATIVE_TO_PARENT. |
pivotXValue |
float: The X coordinate of the point about which the object is being rotated, specified as an absolute number where 0 is the left edge. This value can either be an absolute number if pivotXType is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise. |
pivotYType |
int: Specifies how pivotYValue should be interpreted. One of Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or Animation.RELATIVE_TO_PARENT. |
pivotYValue |
float: The Y coordinate of the point about which the object is being rotated, specified as an absolute number where 0 is the top edge. This value can either be an absolute number if pivotYType is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise. |
void initialize (int width,
int height,
int parentWidth,
int parentHeight)
使用被动画对象的维度以及对象父项来初始化此动画。 (这是为了支持相对于这些尺寸指定的动画尺寸。)
解释动画的对象在调用 getTransformation(long, Transformation)之前 getTransformation(long, Transformation)知道 getTransformation(long, Transformation)对象的大小及其父对象的大小。
| 参数(Parameters) | |
|---|---|
width |
int: Width of the object being animated |
height |
int: Height of the object being animated |
parentWidth |
int: Width of the animated object's parent |
parentHeight |
int: Height of the animated object's parent |
void applyTransformation (float interpolatedTime,
Transformation t)
帮助getTransformation。 子类应该实现这个以应用赋予插值的变换。 此方法的实现应始终替换指定的转换或其他文档。
| 参数(Parameters) | |
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interpolatedTime |
float: The value of the normalized time (0.0 to 1.0) after it has been run through the interpolation function. |
t |
Transformation: The Transformation object to fill in with the current transforms. |