GL10
public interface GL10
implements GL
javax.microedition.khronos.opengles.GL10 |
Known Indirect Subclasses
|
摘要(Summary)
公共方法(Public methods) |
abstract void |
glActiveTexture(int texture) |
abstract void |
glAlphaFunc(int func, float ref) |
abstract void |
glAlphaFuncx(int func, int ref) |
abstract void |
glBindTexture(int target, int texture) |
abstract void |
glBlendFunc(int sfactor, int dfactor) |
abstract void |
glClear(int mask) |
abstract void |
glClearColor(float red, float green, float blue, float alpha) |
abstract void |
glClearColorx(int red, int green, int blue, int alpha) |
abstract void |
glClearDepthf(float depth) |
abstract void |
glClearDepthx(int depth) |
abstract void |
glClearStencil(int s) |
abstract void |
glClientActiveTexture(int texture) |
abstract void |
glColor4f(float red, float green, float blue, float alpha) |
abstract void |
glColor4x(int red, int green, int blue, int alpha) |
abstract void |
glColorMask(boolean red, boolean green, boolean blue, boolean alpha) |
abstract void |
glColorPointer(int size, int type, int stride, Buffer pointer) |
abstract void |
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) |
abstract void |
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) |
abstract void |
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) |
abstract void |
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) |
abstract void |
glCullFace(int mode) |
abstract void |
glDeleteTextures(int n, IntBuffer textures) |
abstract void |
glDeleteTextures(int n, int[] textures, int offset) |
abstract void |
glDepthFunc(int func) |
abstract void |
glDepthMask(boolean flag) |
abstract void |
glDepthRangef(float zNear, float zFar) |
abstract void |
glDepthRangex(int zNear, int zFar) |
abstract void |
glDisable(int cap) |
abstract void |
glDisableClientState(int array) |
abstract void |
glDrawArrays(int mode, int first, int count) |
abstract void |
glDrawElements(int mode, int count, int type, Buffer indices) |
abstract void |
glEnable(int cap) |
abstract void |
glEnableClientState(int array) |
abstract void |
glFinish() |
abstract void |
glFlush() |
abstract void |
glFogf(int pname, float param) |
abstract void |
glFogfv(int pname, FloatBuffer params) |
abstract void |
glFogfv(int pname, float[] params, int offset) |
abstract void |
glFogx(int pname, int param) |
abstract void |
glFogxv(int pname, int[] params, int offset) |
abstract void |
glFogxv(int pname, IntBuffer params) |
abstract void |
glFrontFace(int mode) |
abstract void |
glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) |
abstract void |
glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar) |
abstract void |
glGenTextures(int n, IntBuffer textures) |
abstract void |
glGenTextures(int n, int[] textures, int offset) |
abstract int |
glGetError() |
abstract void |
glGetIntegerv(int pname, int[] params, int offset) |
abstract void |
glGetIntegerv(int pname, IntBuffer params) |
abstract String |
glGetString(int name) |
abstract void |
glHint(int target, int mode) |
abstract void |
glLightModelf(int pname, float param) |
abstract void |
glLightModelfv(int pname, FloatBuffer params) |
abstract void |
glLightModelfv(int pname, float[] params, int offset) |
abstract void |
glLightModelx(int pname, int param) |
abstract void |
glLightModelxv(int pname, IntBuffer params) |
abstract void |
glLightModelxv(int pname, int[] params, int offset) |
abstract void |
glLightf(int light, int pname, float param) |
abstract void |
glLightfv(int light, int pname, FloatBuffer params) |
abstract void |
glLightfv(int light, int pname, float[] params, int offset) |
abstract void |
glLightx(int light, int pname, int param) |
abstract void |
glLightxv(int light, int pname, int[] params, int offset) |
abstract void |
glLightxv(int light, int pname, IntBuffer params) |
abstract void |
glLineWidth(float width) |
abstract void |
glLineWidthx(int width) |
abstract void |
glLoadIdentity() |
abstract void |
glLoadMatrixf(FloatBuffer m) |
abstract void |
glLoadMatrixf(float[] m, int offset) |
abstract void |
glLoadMatrixx(int[] m, int offset) |
abstract void |
glLoadMatrixx(IntBuffer m) |
abstract void |
glLogicOp(int opcode) |
abstract void |
glMaterialf(int face, int pname, float param) |
abstract void |
glMaterialfv(int face, int pname, FloatBuffer params) |
abstract void |
glMaterialfv(int face, int pname, float[] params, int offset) |
abstract void |
glMaterialx(int face, int pname, int param) |
abstract void |
glMaterialxv(int face, int pname, int[] params, int offset) |
abstract void |
glMaterialxv(int face, int pname, IntBuffer params) |
abstract void |
glMatrixMode(int mode) |
abstract void |
glMultMatrixf(float[] m, int offset) |
abstract void |
glMultMatrixf(FloatBuffer m) |
abstract void |
glMultMatrixx(int[] m, int offset) |
abstract void |
glMultMatrixx(IntBuffer m) |
abstract void |
glMultiTexCoord4f(int target, float s, float t, float r, float q) |
abstract void |
glMultiTexCoord4x(int target, int s, int t, int r, int q) |
abstract void |
glNormal3f(float nx, float ny, float nz) |
abstract void |
glNormal3x(int nx, int ny, int nz) |
abstract void |
glNormalPointer(int type, int stride, Buffer pointer) |
abstract void |
glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) |
abstract void |
glOrthox(int left, int right, int bottom, int top, int zNear, int zFar) |
abstract void |
glPixelStorei(int pname, int param) |
abstract void |
glPointSize(float size) |
abstract void |
glPointSizex(int size) |
abstract void |
glPolygonOffset(float factor, float units) |
abstract void |
glPolygonOffsetx(int factor, int units) |
abstract void |
glPopMatrix() |
abstract void |
glPushMatrix() |
abstract void |
glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) |
abstract void |
glRotatef(float angle, float x, float y, float z) |
abstract void |
glRotatex(int angle, int x, int y, int z) |
abstract void |
glSampleCoverage(float value, boolean invert) |
abstract void |
glSampleCoveragex(int value, boolean invert) |
abstract void |
glScalef(float x, float y, float z) |
abstract void |
glScalex(int x, int y, int z) |
abstract void |
glScissor(int x, int y, int width, int height) |
abstract void |
glShadeModel(int mode) |
abstract void |
glStencilFunc(int func, int ref, int mask) |
abstract void |
glStencilMask(int mask) |
abstract void |
glStencilOp(int fail, int zfail, int zpass) |
abstract void |
glTexCoordPointer(int size, int type, int stride, Buffer pointer) |
abstract void |
glTexEnvf(int target, int pname, float param) |
abstract void |
glTexEnvfv(int target, int pname, FloatBuffer params) |
abstract void |
glTexEnvfv(int target, int pname, float[] params, int offset) |
abstract void |
glTexEnvx(int target, int pname, int param) |
abstract void |
glTexEnvxv(int target, int pname, IntBuffer params) |
abstract void |
glTexEnvxv(int target, int pname, int[] params, int offset) |
abstract void |
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) |
abstract void |
glTexParameterf(int target, int pname, float param) |
abstract void |
glTexParameterx(int target, int pname, int param) |
abstract void |
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) |
abstract void |
glTranslatef(float x, float y, float z) |
abstract void |
glTranslatex(int x, int y, int z) |
abstract void |
glVertexPointer(int size, int type, int stride, Buffer pointer) |
abstract void |
glViewport(int x, int y, int width, int height) |
常量(Constants)
GL_ADD
int GL_ADD
常量值:260(0x00000104)
GL_ALIASED_LINE_WIDTH_RANGE
int GL_ALIASED_LINE_WIDTH_RANGE
常量值:33902(0x0000846e)
GL_ALIASED_POINT_SIZE_RANGE
int GL_ALIASED_POINT_SIZE_RANGE
常量值:33901(0x0000846d)
GL_ALPHA
int GL_ALPHA
常量值:6406(0x00001906)
GL_ALPHA_BITS
int GL_ALPHA_BITS
常量值:3413(0x00000d55)
GL_ALPHA_TEST
int GL_ALPHA_TEST
常量值:3008(0x00000bc0)
GL_ALWAYS
int GL_ALWAYS
常量值:519(0x00000207)
GL_AMBIENT
int GL_AMBIENT
常量值:4608(0x00001200)
GL_AMBIENT_AND_DIFFUSE
int GL_AMBIENT_AND_DIFFUSE
常量值:5634(0x00001602)
GL_AND
int GL_AND
常量值:5377(0x00001501)
GL_AND_INVERTED
int GL_AND_INVERTED
常数值:5380(0x00001504)
GL_AND_REVERSE
int GL_AND_REVERSE
常量值:5378(0x00001502)
GL_BACK
int GL_BACK
常量值:1029(0x00000405)
GL_BLEND
int GL_BLEND
常量值:3042(0x00000be2)
GL_BLUE_BITS
int GL_BLUE_BITS
常量值:3412(0x00000d54)
GL_BYTE
int GL_BYTE
常量值:5120(0x00001400)
GL_CCW
int GL_CCW
常量值:2305(0x00000901)
GL_CLAMP_TO_EDGE
int GL_CLAMP_TO_EDGE
常量值:33071(0x0000812f)
GL_CLEAR
int GL_CLEAR
常量值:5376(0x00001500)
GL_COLOR_ARRAY
int GL_COLOR_ARRAY
常量值:32886(0x00008076)
GL_COLOR_BUFFER_BIT
int GL_COLOR_BUFFER_BIT
常量值:16384(0x00004000)
GL_COLOR_LOGIC_OP
int GL_COLOR_LOGIC_OP
常量值:3058(0x00000bf2)
GL_COLOR_MATERIAL
int GL_COLOR_MATERIAL
常量值:2903(0x00000b57)
GL_COMPRESSED_TEXTURE_FORMATS
int GL_COMPRESSED_TEXTURE_FORMATS
常量值:34467(0x000086a3)
GL_CONSTANT_ATTENUATION
int GL_CONSTANT_ATTENUATION
常数值:4615(0x00001207)
GL_COPY
int GL_COPY
常量值:5379(0x00001503)
GL_COPY_INVERTED
int GL_COPY_INVERTED
常量值:5388(0x0000150c)
GL_CULL_FACE
int GL_CULL_FACE
常量值:2884(0x00000b44)
GL_CW
int GL_CW
常量值:2304(0x00000900)
GL_DECAL
int GL_DECAL
常量值:8449(0x00002101)
GL_DECR
int GL_DECR
常量值:7683(0x00001e03)
GL_DEPTH_BITS
int GL_DEPTH_BITS
常量值:3414(0x00000d56)
GL_DEPTH_BUFFER_BIT
int GL_DEPTH_BUFFER_BIT
常量值:256(0x00000100)
GL_DEPTH_TEST
int GL_DEPTH_TEST
常量值:2929(0x00000b71)
GL_DIFFUSE
int GL_DIFFUSE
常量值:4609(0x00001201)
GL_DITHER
int GL_DITHER
常量值:3024(0x00000bd0)
GL_DONT_CARE
int GL_DONT_CARE
常量值:4352(0x00001100)
GL_DST_ALPHA
int GL_DST_ALPHA
常量值:772(0x00000304)
GL_DST_COLOR
int GL_DST_COLOR
常量值:774(0x00000306)
GL_EMISSION
int GL_EMISSION
常量值:5632(0x00001600)
GL_EQUAL
int GL_EQUAL
常量值:514(0x00000202)
GL_EQUIV
int GL_EQUIV
常量值:5385(0x00001509)
GL_EXP
int GL_EXP
常量值:2048(0x00000800)
GL_EXP2
int GL_EXP2
常量值:2049(0x00000801)
GL_EXTENSIONS
int GL_EXTENSIONS
常量值:7939(0x00001f03)
GL_FALSE
int GL_FALSE
常量值:0(0x00000000)
GL_FASTEST
int GL_FASTEST
常量值:4353(0x00001101)
GL_FIXED
int GL_FIXED
常量值:5132(0x0000140c)
GL_FLAT
int GL_FLAT
常量值:7424(0x00001d00)
GL_FLOAT
int GL_FLOAT
常量值:5126(0x00001406)
GL_FOG
int GL_FOG
常量值:2912(0x00000b60)
GL_FOG_COLOR
int GL_FOG_COLOR
常量值:2918(0x00000b66)
GL_FOG_DENSITY
int GL_FOG_DENSITY
常量值:2914(0x00000b62)
GL_FOG_END
int GL_FOG_END
常量值:2916(0x00000b64)
GL_FOG_HINT
int GL_FOG_HINT
常量值:3156(0x00000c54)
GL_FOG_MODE
int GL_FOG_MODE
常量值:2917(0x00000b65)
GL_FOG_START
int GL_FOG_START
常量值:2915(0x00000b63)
GL_FRONT
int GL_FRONT
常量值:1028(0x00000404)
GL_FRONT_AND_BACK
int GL_FRONT_AND_BACK
常量值:1032(0x00000408)
GL_GEQUAL
int GL_GEQUAL
常量值:518(0x00000206)
GL_GREATER
int GL_GREATER
常量值:516(0x00000204)
GL_GREEN_BITS
int GL_GREEN_BITS
常量值:3411(0x00000d53)
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
常量值:35739(0x00008b9b)
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
常量值:35738(0x00008b9a)
GL_INCR
int GL_INCR
常量值:7682(0x00001e02)
GL_INVALID_ENUM
int GL_INVALID_ENUM
常数值:1280(0x00000500)
GL_INVALID_OPERATION
int GL_INVALID_OPERATION
常量值:1282(0x00000502)
GL_INVALID_VALUE
int GL_INVALID_VALUE
常量值:1281(0x00000501)
GL_INVERT
int GL_INVERT
常量值:5386(0x0000150a)
GL_KEEP
int GL_KEEP
常量值:7680(0x00001e00)
GL_LEQUAL
int GL_LEQUAL
常量值:515(0x00000203)
GL_LESS
int GL_LESS
常量值:513(0x00000201)
GL_LIGHT0
int GL_LIGHT0
常量值:16384(0x00004000)
GL_LIGHT1
int GL_LIGHT1
常量值:16385(0x00004001)
GL_LIGHT2
int GL_LIGHT2
常量值:16386(0x00004002)
GL_LIGHT3
int GL_LIGHT3
常量值:16387(0x00004003)
GL_LIGHT4
int GL_LIGHT4
常量值:16388(0x00004004)
GL_LIGHT5
int GL_LIGHT5
常量值:16389(0x00004005)
GL_LIGHT6
int GL_LIGHT6
常量值:16390(0x00004006)
GL_LIGHT7
int GL_LIGHT7
常量值:16391(0x00004007)
GL_LIGHTING
int GL_LIGHTING
常量值:2896(0x00000b50)
GL_LIGHT_MODEL_AMBIENT
int GL_LIGHT_MODEL_AMBIENT
常量值:2899(0x00000b53)
GL_LIGHT_MODEL_TWO_SIDE
int GL_LIGHT_MODEL_TWO_SIDE
常量值:2898(0x00000b52)
GL_LINEAR
int GL_LINEAR
常量值:9729(0x00002601)
GL_LINEAR_ATTENUATION
int GL_LINEAR_ATTENUATION
常量值:4616(0x00001208)
GL_LINEAR_MIPMAP_LINEAR
int GL_LINEAR_MIPMAP_LINEAR
常量值:9987(0x00002703)
GL_LINEAR_MIPMAP_NEAREST
int GL_LINEAR_MIPMAP_NEAREST
常量值:9985(0x00002701)
GL_LINES
int GL_LINES
常数值:1(0x00000001)
GL_LINE_LOOP
int GL_LINE_LOOP
常量值:2(0x00000002)
GL_LINE_SMOOTH
int GL_LINE_SMOOTH
常量值:2848(0x00000b20)
GL_LINE_SMOOTH_HINT
int GL_LINE_SMOOTH_HINT
常量值:3154(0x00000c52)
GL_LINE_STRIP
int GL_LINE_STRIP
常量值:3(0x00000003)
GL_LUMINANCE
int GL_LUMINANCE
常量值:6409(0x00001909)
GL_LUMINANCE_ALPHA
int GL_LUMINANCE_ALPHA
常量值:6410(0x0000190a)
GL_MAX_ELEMENTS_INDICES
int GL_MAX_ELEMENTS_INDICES
常量值:33001(0x000080e9)
GL_MAX_ELEMENTS_VERTICES
int GL_MAX_ELEMENTS_VERTICES
常量值:33000(0x000080e8)
GL_MAX_LIGHTS
int GL_MAX_LIGHTS
常量值:3377(0x00000d31)
GL_MAX_MODELVIEW_STACK_DEPTH
int GL_MAX_MODELVIEW_STACK_DEPTH
常量值:3382(0x00000d36)
GL_MAX_PROJECTION_STACK_DEPTH
int GL_MAX_PROJECTION_STACK_DEPTH
常量值:3384(0x00000d38)
GL_MAX_TEXTURE_SIZE
int GL_MAX_TEXTURE_SIZE
常量值:3379(0x00000d33)
GL_MAX_TEXTURE_STACK_DEPTH
int GL_MAX_TEXTURE_STACK_DEPTH
常量值:3385(0x00000d39)
GL_MAX_TEXTURE_UNITS
int GL_MAX_TEXTURE_UNITS
常量值:34018(0x000084e2)
GL_MAX_VIEWPORT_DIMS
int GL_MAX_VIEWPORT_DIMS
常量值:3386(0x00000d3a)
GL_MODELVIEW
int GL_MODELVIEW
常量值:5888(0x00001700)
GL_MODULATE
int GL_MODULATE
常量值:8448(0x00002100)
GL_MULTISAMPLE
int GL_MULTISAMPLE
常量值:32925(0x0000809d)
GL_NAND
int GL_NAND
常量值:5390(0x0000150e)
GL_NEAREST
int GL_NEAREST
常量值:9728(0x00002600)
GL_NEAREST_MIPMAP_LINEAR
int GL_NEAREST_MIPMAP_LINEAR
常量值:9986(0x00002702)
GL_NEAREST_MIPMAP_NEAREST
int GL_NEAREST_MIPMAP_NEAREST
常量值:9984(0x00002700)
GL_NEVER
int GL_NEVER
常量值:512(0x00000200)
GL_NICEST
int GL_NICEST
常量值:4354(0x00001102)
GL_NOOP
int GL_NOOP
常量值:5381(0x00001505)
GL_NOR
int GL_NOR
常量值:5384(0x00001508)
GL_NORMALIZE
int GL_NORMALIZE
常量值:2977(0x00000ba1)
GL_NORMAL_ARRAY
int GL_NORMAL_ARRAY
常量值:32885(0x00008075)
GL_NOTEQUAL
int GL_NOTEQUAL
常量值:517(0x00000205)
GL_NO_ERROR
int GL_NO_ERROR
常量值:0(0x00000000)
GL_NUM_COMPRESSED_TEXTURE_FORMATS
int GL_NUM_COMPRESSED_TEXTURE_FORMATS
常量值:34466(0x000086a2)
GL_ONE
int GL_ONE
常数值:1(0x00000001)
GL_ONE_MINUS_DST_ALPHA
int GL_ONE_MINUS_DST_ALPHA
常量值:773(0x00000305)
GL_ONE_MINUS_DST_COLOR
int GL_ONE_MINUS_DST_COLOR
常量值:775(0x00000307)
GL_ONE_MINUS_SRC_ALPHA
int GL_ONE_MINUS_SRC_ALPHA
常量值:771(0x00000303)
GL_ONE_MINUS_SRC_COLOR
int GL_ONE_MINUS_SRC_COLOR
常量值:769(0x00000301)
GL_OR
int GL_OR
常量值:5383(0x00001507)
GL_OR_INVERTED
int GL_OR_INVERTED
常量值:5389(0x0000150d)
GL_OR_REVERSE
int GL_OR_REVERSE
常量值:5387(0x0000150b)
GL_OUT_OF_MEMORY
int GL_OUT_OF_MEMORY
常量值:1285(0x00000505)
GL_PACK_ALIGNMENT
int GL_PACK_ALIGNMENT
常量值:3333(0x00000d05)
GL_PALETTE4_R5_G6_B5_OES
int GL_PALETTE4_R5_G6_B5_OES
常量值:35730(0x00008b92)
GL_PALETTE4_RGB5_A1_OES
int GL_PALETTE4_RGB5_A1_OES
常量值:35732(0x00008b94)
GL_PALETTE4_RGB8_OES
int GL_PALETTE4_RGB8_OES
常量值:35728(0x00008b90)
GL_PALETTE4_RGBA4_OES
int GL_PALETTE4_RGBA4_OES
常量值:35731(0x00008b93)
GL_PALETTE4_RGBA8_OES
int GL_PALETTE4_RGBA8_OES
常量值:35729(0x00008b91)
GL_PALETTE8_R5_G6_B5_OES
int GL_PALETTE8_R5_G6_B5_OES
常量值:35735(0x00008b97)
GL_PALETTE8_RGB5_A1_OES
int GL_PALETTE8_RGB5_A1_OES
常量值:35737(0x00008b99)
GL_PALETTE8_RGB8_OES
int GL_PALETTE8_RGB8_OES
常量值:35733(0x00008b95)
GL_PALETTE8_RGBA4_OES
int GL_PALETTE8_RGBA4_OES
常量值:35736(0x00008b98)
GL_PALETTE8_RGBA8_OES
int GL_PALETTE8_RGBA8_OES
常量值:35734(0x00008b96)
GL_PERSPECTIVE_CORRECTION_HINT
int GL_PERSPECTIVE_CORRECTION_HINT
常量值:3152(0x00000c50)
GL_POINTS
int GL_POINTS
常量值:0(0x00000000)
GL_POINT_FADE_THRESHOLD_SIZE
int GL_POINT_FADE_THRESHOLD_SIZE
常量值:33064(0x00008128)
GL_POINT_SIZE
int GL_POINT_SIZE
常量值:2833(0x00000b11)
GL_POINT_SMOOTH
int GL_POINT_SMOOTH
常量值:2832(0x00000b10)
GL_POINT_SMOOTH_HINT
int GL_POINT_SMOOTH_HINT
常量值:3153(0x00000c51)
GL_POLYGON_OFFSET_FILL
int GL_POLYGON_OFFSET_FILL
常量值:32823(0x00008037)
GL_POLYGON_SMOOTH_HINT
int GL_POLYGON_SMOOTH_HINT
常量值:3155(0x00000c53)
GL_POSITION
int GL_POSITION
常量值:4611(0x00001203)
GL_PROJECTION
int GL_PROJECTION
常量值:5889(0x00001701)
GL_QUADRATIC_ATTENUATION
int GL_QUADRATIC_ATTENUATION
常量值:4617(0x00001209)
GL_RED_BITS
int GL_RED_BITS
常量值:3410(0x00000d52)
GL_RENDERER
int GL_RENDERER
常量值:7937(0x00001f01)
GL_REPEAT
int GL_REPEAT
常量值:10497(0x00002901)
GL_REPLACE
int GL_REPLACE
常量值:7681(0x00001e01)
GL_RESCALE_NORMAL
int GL_RESCALE_NORMAL
常量值:32826(0x0000803a)
GL_RGB
int GL_RGB
常量值:6407(0x00001907)
GL_RGBA
int GL_RGBA
常量值:6408(0x00001908)
GL_SAMPLE_ALPHA_TO_COVERAGE
int GL_SAMPLE_ALPHA_TO_COVERAGE
常量值:32926(0x0000809e)
GL_SAMPLE_ALPHA_TO_ONE
int GL_SAMPLE_ALPHA_TO_ONE
常量值:32927(0x0000809f)
GL_SAMPLE_COVERAGE
int GL_SAMPLE_COVERAGE
常量值:32928(0x000080a0)
GL_SCISSOR_TEST
int GL_SCISSOR_TEST
常量值:3089(0x00000c11)
GL_SET
int GL_SET
常量值:5391(0x0000150f)
GL_SHININESS
int GL_SHININESS
常量值:5633(0x00001601)
GL_SHORT
int GL_SHORT
常量值:5122(0x00001402)
GL_SMOOTH
int GL_SMOOTH
常量值:7425(0x00001d01)
GL_SMOOTH_LINE_WIDTH_RANGE
int GL_SMOOTH_LINE_WIDTH_RANGE
常量值:2850(0x00000b22)
GL_SMOOTH_POINT_SIZE_RANGE
int GL_SMOOTH_POINT_SIZE_RANGE
常量值:2834(0x00000b12)
GL_SPECULAR
int GL_SPECULAR
常量值:4610(0x00001202)
GL_SPOT_CUTOFF
int GL_SPOT_CUTOFF
常量值:4614(0x00001206)
GL_SPOT_DIRECTION
int GL_SPOT_DIRECTION
常量值:4612(0x00001204)
GL_SPOT_EXPONENT
int GL_SPOT_EXPONENT
常量值:4613(0x00001205)
GL_SRC_ALPHA
int GL_SRC_ALPHA
常量值:770(0x00000302)
GL_SRC_ALPHA_SATURATE
int GL_SRC_ALPHA_SATURATE
常量值:776(0x00000308)
GL_SRC_COLOR
int GL_SRC_COLOR
常量值:768(0x00000300)
GL_STACK_OVERFLOW
int GL_STACK_OVERFLOW
常量值:1283(0x00000503)
GL_STACK_UNDERFLOW
int GL_STACK_UNDERFLOW
常量值:1284(0x00000504)
GL_STENCIL_BITS
int GL_STENCIL_BITS
常量值:3415(0x00000d57)
GL_STENCIL_BUFFER_BIT
int GL_STENCIL_BUFFER_BIT
常量值:1024(0x00000400)
GL_STENCIL_TEST
int GL_STENCIL_TEST
常量值:2960(0x00000b90)
GL_SUBPIXEL_BITS
int GL_SUBPIXEL_BITS
常量值:3408(0x00000d50)
GL_TEXTURE
int GL_TEXTURE
常量值:5890(0x00001702)
GL_TEXTURE0
int GL_TEXTURE0
常量值:33984(0x000084c0)
GL_TEXTURE1
int GL_TEXTURE1
常量值:33985(0x000084c1)
GL_TEXTURE10
int GL_TEXTURE10
常量值:33994(0x000084ca)
GL_TEXTURE11
int GL_TEXTURE11
常量值:33995(0x000084cb)
GL_TEXTURE12
int GL_TEXTURE12
常量值:33996(0x000084cc)
GL_TEXTURE13
int GL_TEXTURE13
常量值:33997(0x000084cd)
GL_TEXTURE14
int GL_TEXTURE14
常量值:33998(0x000084ce)
GL_TEXTURE15
int GL_TEXTURE15
常量值:33999(0x000084cf)
GL_TEXTURE16
int GL_TEXTURE16
常量值:34000(0x000084d0)
GL_TEXTURE17
int GL_TEXTURE17
常量值:34001(0x000084d1)
GL_TEXTURE18
int GL_TEXTURE18
常量值:34002(0x000084d2)
GL_TEXTURE19
int GL_TEXTURE19
常量值:34003(0x000084d3)
GL_TEXTURE2
int GL_TEXTURE2
常量值:33986(0x000084c2)
GL_TEXTURE20
int GL_TEXTURE20
常量值:34004(0x000084d4)
GL_TEXTURE21
int GL_TEXTURE21
常量值:34005(0x000084d5)
GL_TEXTURE22
int GL_TEXTURE22
常量值:34006(0x000084d6)
GL_TEXTURE23
int GL_TEXTURE23
常量值:34007(0x000084d7)
GL_TEXTURE24
int GL_TEXTURE24
常量值:34008(0x000084d8)
GL_TEXTURE25
int GL_TEXTURE25
常量值:34009(0x000084d9)
GL_TEXTURE26
int GL_TEXTURE26
常量值:34010(0x000084da)
GL_TEXTURE27
int GL_TEXTURE27
常量值:34011(0x000084db)
GL_TEXTURE28
int GL_TEXTURE28
常量值:34012(0x000084dc)
GL_TEXTURE29
int GL_TEXTURE29
常量值:34013(0x000084dd)
GL_TEXTURE3
int GL_TEXTURE3
常量值:33987(0x000084c3)
GL_TEXTURE30
int GL_TEXTURE30
常量值:34014(0x000084de)
GL_TEXTURE31
int GL_TEXTURE31
常量值:34015(0x000084df)
GL_TEXTURE4
int GL_TEXTURE4
常量值:33988(0x000084c4)
GL_TEXTURE5
int GL_TEXTURE5
常量值:33989(0x000084c5)
GL_TEXTURE6
int GL_TEXTURE6
常量值:33990(0x000084c6)
GL_TEXTURE7
int GL_TEXTURE7
常量值:33991(0x000084c7)
GL_TEXTURE8
int GL_TEXTURE8
常量值:33992(0x000084c8)
GL_TEXTURE9
int GL_TEXTURE9
常量值:33993(0x000084c9)
GL_TEXTURE_2D
int GL_TEXTURE_2D
常量值:3553(0x00000de1)
GL_TEXTURE_COORD_ARRAY
int GL_TEXTURE_COORD_ARRAY
常量值:32888(0x00008078)
GL_TEXTURE_ENV
int GL_TEXTURE_ENV
常量值:8960(0x00002300)
GL_TEXTURE_ENV_COLOR
int GL_TEXTURE_ENV_COLOR
常量值:8705(0x00002201)
GL_TEXTURE_ENV_MODE
int GL_TEXTURE_ENV_MODE
常量值:8704(0x00002200)
GL_TEXTURE_MAG_FILTER
int GL_TEXTURE_MAG_FILTER
常量值:10240(0x00002800)
GL_TEXTURE_MIN_FILTER
int GL_TEXTURE_MIN_FILTER
常量值:10241(0x00002801)
GL_TEXTURE_WRAP_S
int GL_TEXTURE_WRAP_S
常量值:10242(0x00002802)
GL_TEXTURE_WRAP_T
int GL_TEXTURE_WRAP_T
常量值:10243(0x00002803)
GL_TRIANGLES
int GL_TRIANGLES
常量值:4(0x00000004)
GL_TRIANGLE_FAN
int GL_TRIANGLE_FAN
常数值:6(0x00000006)
GL_TRIANGLE_STRIP
int GL_TRIANGLE_STRIP
常量值:5(0x00000005)
GL_TRUE
int GL_TRUE
常数值:1(0x00000001)
GL_UNPACK_ALIGNMENT
int GL_UNPACK_ALIGNMENT
常量值:3317(0x00000cf5)
GL_UNSIGNED_BYTE
int GL_UNSIGNED_BYTE
常量值:5121(0x00001401)
GL_UNSIGNED_SHORT
int GL_UNSIGNED_SHORT
常量值:5123(0x00001403)
GL_UNSIGNED_SHORT_4_4_4_4
int GL_UNSIGNED_SHORT_4_4_4_4
常量值:32819(0x00008033)
GL_UNSIGNED_SHORT_5_5_5_1
int GL_UNSIGNED_SHORT_5_5_5_1
常量值:32820(0x00008034)
GL_UNSIGNED_SHORT_5_6_5
int GL_UNSIGNED_SHORT_5_6_5
常量值:33635(0x00008363)
GL_VENDOR
int GL_VENDOR
常量值:7936(0x00001f00)
GL_VERSION
int GL_VERSION
常量值:7938(0x00001f02)
GL_VERTEX_ARRAY
int GL_VERTEX_ARRAY
常量值:32884(0x00008074)
GL_XOR
int GL_XOR
常量值:5382(0x00001506)
GL_ZERO
int GL_ZERO
常量值:0(0x00000000)
公共方法(Public methods)
glActiveTexture
void glActiveTexture (int texture)
参数(Parameters) |
texture |
int
|
glAlphaFunc
void glAlphaFunc (int func,
float ref)
参数(Parameters) |
func |
int
|
ref |
float
|
glAlphaFuncx
void glAlphaFuncx (int func,
int ref)
参数(Parameters) |
func |
int
|
ref |
int
|
glBindTexture
void glBindTexture (int target,
int texture)
参数(Parameters) |
target |
int
|
texture |
int
|
glBlendFunc
void glBlendFunc (int sfactor,
int dfactor)
参数(Parameters) |
sfactor |
int
|
dfactor |
int
|
glClear
void glClear (int mask)
glClearColor
void glClearColor (float red,
float green,
float blue,
float alpha)
参数(Parameters) |
red |
float
|
green |
float
|
blue |
float
|
alpha |
float
|
glClearColorx
void glClearColorx (int red,
int green,
int blue,
int alpha)
参数(Parameters) |
red |
int
|
green |
int
|
blue |
int
|
alpha |
int
|
glClearDepthf
void glClearDepthf (float depth)
参数(Parameters) |
depth |
float
|
glClearDepthx
void glClearDepthx (int depth)
glClearStencil
void glClearStencil (int s)
glClientActiveTexture
void glClientActiveTexture (int texture)
参数(Parameters) |
texture |
int
|
glColor4f
void glColor4f (float red,
float green,
float blue,
float alpha)
参数(Parameters) |
red |
float
|
green |
float
|
blue |
float
|
alpha |
float
|
glColor4x
void glColor4x (int red,
int green,
int blue,
int alpha)
参数(Parameters) |
red |
int
|
green |
int
|
blue |
int
|
alpha |
int
|
glColorMask
void glColorMask (boolean red,
boolean green,
boolean blue,
boolean alpha)
参数(Parameters) |
red |
boolean
|
green |
boolean
|
blue |
boolean
|
alpha |
boolean
|
glColorPointer
void glColorPointer (int size,
int type,
int stride,
Buffer pointer)
参数(Parameters) |
size |
int
|
type |
int
|
stride |
int
|
pointer |
Buffer
|
glCompressedTexImage2D
void glCompressedTexImage2D (int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
参数(Parameters) |
target |
int
|
level |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
border |
int
|
imageSize |
int
|
data |
Buffer
|
glCompressedTexSubImage2D
void glCompressedTexSubImage2D (int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
参数(Parameters) |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
width |
int
|
height |
int
|
format |
int
|
imageSize |
int
|
data |
Buffer
|
glCopyTexImage2D
void glCopyTexImage2D (int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
参数(Parameters) |
target |
int
|
level |
int
|
internalformat |
int
|
x |
int
|
y |
int
|
width |
int
|
height |
int
|
border |
int
|
glCopyTexSubImage2D
void glCopyTexSubImage2D (int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
参数(Parameters) |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
x |
int
|
y |
int
|
width |
int
|
height |
int
|
glCullFace
void glCullFace (int mode)
glDeleteTextures
void glDeleteTextures (int n,
IntBuffer textures)
参数(Parameters) |
n |
int
|
textures |
IntBuffer
|
glDeleteTextures
void glDeleteTextures (int n,
int[] textures,
int offset)
参数(Parameters) |
n |
int
|
textures |
int
|
offset |
int
|
glDepthFunc
void glDepthFunc (int func)
glDepthMask
void glDepthMask (boolean flag)
参数(Parameters) |
flag |
boolean
|
glDepthRangef
void glDepthRangef (float zNear,
float zFar)
参数(Parameters) |
zNear |
float
|
zFar |
float
|
glDepthRangex
void glDepthRangex (int zNear,
int zFar)
参数(Parameters) |
zNear |
int
|
zFar |
int
|
glDisable
void glDisable (int cap)
glDisableClientState
void glDisableClientState (int array)
glDrawArrays
void glDrawArrays (int mode,
int first,
int count)
参数(Parameters) |
mode |
int
|
first |
int
|
count |
int
|
glDrawElements
void glDrawElements (int mode,
int count,
int type,
Buffer indices)
参数(Parameters) |
mode |
int
|
count |
int
|
type |
int
|
indices |
Buffer
|
glEnable
void glEnable (int cap)
glEnableClientState
void glEnableClientState (int array)
glFinish
void glFinish ()
glFogf
void glFogf (int pname,
float param)
参数(Parameters) |
pname |
int
|
param |
float
|
glFogfv
void glFogfv (int pname,
FloatBuffer params)
参数(Parameters) |
pname |
int
|
params |
FloatBuffer
|
glFogfv
void glFogfv (int pname,
float[] params,
int offset)
参数(Parameters) |
pname |
int
|
params |
float
|
offset |
int
|
glFogx
void glFogx (int pname,
int param)
参数(Parameters) |
pname |
int
|
param |
int
|
glFogxv
void glFogxv (int pname,
int[] params,
int offset)
参数(Parameters) |
pname |
int
|
params |
int
|
offset |
int
|
glFogxv
void glFogxv (int pname,
IntBuffer params)
参数(Parameters) |
pname |
int
|
params |
IntBuffer
|
glFrontFace
void glFrontFace (int mode)
glFrustumf
void glFrustumf (float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
参数(Parameters) |
left |
float
|
right |
float
|
bottom |
float
|
top |
float
|
zNear |
float
|
zFar |
float
|
glFrustumx
void glFrustumx (int left,
int right,
int bottom,
int top,
int zNear,
int zFar)
参数(Parameters) |
left |
int
|
right |
int
|
bottom |
int
|
top |
int
|
zNear |
int
|
zFar |
int
|
glGenTextures
void glGenTextures (int n,
IntBuffer textures)
参数(Parameters) |
n |
int
|
textures |
IntBuffer
|
glGenTextures
void glGenTextures (int n,
int[] textures,
int offset)
参数(Parameters) |
n |
int
|
textures |
int
|
offset |
int
|
glGetError
int glGetError ()
glGetIntegerv
void glGetIntegerv (int pname,
int[] params,
int offset)
参数(Parameters) |
pname |
int
|
params |
int
|
offset |
int
|
glGetIntegerv
void glGetIntegerv (int pname,
IntBuffer params)
参数(Parameters) |
pname |
int
|
params |
IntBuffer
|
glGetString
String glGetString (int name)
glHint
void glHint (int target,
int mode)
参数(Parameters) |
target |
int
|
mode |
int
|
glLightModelf
void glLightModelf (int pname,
float param)
参数(Parameters) |
pname |
int
|
param |
float
|
glLightModelfv
void glLightModelfv (int pname,
FloatBuffer params)
参数(Parameters) |
pname |
int
|
params |
FloatBuffer
|
glLightModelfv
void glLightModelfv (int pname,
float[] params,
int offset)
参数(Parameters) |
pname |
int
|
params |
float
|
offset |
int
|
glLightModelx
void glLightModelx (int pname,
int param)
参数(Parameters) |
pname |
int
|
param |
int
|
glLightModelxv
void glLightModelxv (int pname,
IntBuffer params)
参数(Parameters) |
pname |
int
|
params |
IntBuffer
|
glLightModelxv
void glLightModelxv (int pname,
int[] params,
int offset)
参数(Parameters) |
pname |
int
|
params |
int
|
offset |
int
|
glLightf
void glLightf (int light,
int pname,
float param)
参数(Parameters) |
light |
int
|
pname |
int
|
param |
float
|
glLightfv
void glLightfv (int light,
int pname,
FloatBuffer params)
参数(Parameters) |
light |
int
|
pname |
int
|
params |
FloatBuffer
|
glLightfv
void glLightfv (int light,
int pname,
float[] params,
int offset)
参数(Parameters) |
light |
int
|
pname |
int
|
params |
float
|
offset |
int
|
glLightx
void glLightx (int light,
int pname,
int param)
参数(Parameters) |
light |
int
|
pname |
int
|
param |
int
|
glLightxv
void glLightxv (int light,
int pname,
int[] params,
int offset)
参数(Parameters) |
light |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glLightxv
void glLightxv (int light,
int pname,
IntBuffer params)
参数(Parameters) |
light |
int
|
pname |
int
|
params |
IntBuffer
|
glLineWidth
void glLineWidth (float width)
参数(Parameters) |
width |
float
|
glLineWidthx
void glLineWidthx (int width)
glLoadIdentity
void glLoadIdentity ()
glLoadMatrixf
void glLoadMatrixf (FloatBuffer m)
参数(Parameters) |
m |
FloatBuffer
|
glLoadMatrixf
void glLoadMatrixf (float[] m,
int offset)
参数(Parameters) |
m |
float
|
offset |
int
|
glLoadMatrixx
void glLoadMatrixx (int[] m,
int offset)
参数(Parameters) |
m |
int
|
offset |
int
|
glLoadMatrixx
void glLoadMatrixx (IntBuffer m)
参数(Parameters) |
m |
IntBuffer
|
glLogicOp
void glLogicOp (int opcode)
参数(Parameters) |
opcode |
int
|
glMaterialf
void glMaterialf (int face,
int pname,
float param)
参数(Parameters) |
face |
int
|
pname |
int
|
param |
float
|
glMaterialfv
void glMaterialfv (int face,
int pname,
FloatBuffer params)
参数(Parameters) |
face |
int
|
pname |
int
|
params |
FloatBuffer
|
glMaterialfv
void glMaterialfv (int face,
int pname,
float[] params,
int offset)
参数(Parameters) |
face |
int
|
pname |
int
|
params |
float
|
offset |
int
|
glMaterialx
void glMaterialx (int face,
int pname,
int param)
参数(Parameters) |
face |
int
|
pname |
int
|
param |
int
|
glMaterialxv
void glMaterialxv (int face,
int pname,
int[] params,
int offset)
参数(Parameters) |
face |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glMaterialxv
void glMaterialxv (int face,
int pname,
IntBuffer params)
参数(Parameters) |
face |
int
|
pname |
int
|
params |
IntBuffer
|
glMatrixMode
void glMatrixMode (int mode)
glMultMatrixf
void glMultMatrixf (float[] m,
int offset)
参数(Parameters) |
m |
float
|
offset |
int
|
glMultMatrixf
void glMultMatrixf (FloatBuffer m)
参数(Parameters) |
m |
FloatBuffer
|
glMultMatrixx
void glMultMatrixx (int[] m,
int offset)
参数(Parameters) |
m |
int
|
offset |
int
|
glMultMatrixx
void glMultMatrixx (IntBuffer m)
参数(Parameters) |
m |
IntBuffer
|
glMultiTexCoord4f
void glMultiTexCoord4f (int target,
float s,
float t,
float r,
float q)
参数(Parameters) |
target |
int
|
s |
float
|
t |
float
|
r |
float
|
q |
float
|
glMultiTexCoord4x
void glMultiTexCoord4x (int target,
int s,
int t,
int r,
int q)
参数(Parameters) |
target |
int
|
s |
int
|
t |
int
|
r |
int
|
q |
int
|
glNormal3f
void glNormal3f (float nx,
float ny,
float nz)
参数(Parameters) |
nx |
float
|
ny |
float
|
nz |
float
|
glNormal3x
void glNormal3x (int nx,
int ny,
int nz)
参数(Parameters) |
nx |
int
|
ny |
int
|
nz |
int
|
glNormalPointer
void glNormalPointer (int type,
int stride,
Buffer pointer)
参数(Parameters) |
type |
int
|
stride |
int
|
pointer |
Buffer
|
glOrthof
void glOrthof (float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
参数(Parameters) |
left |
float
|
right |
float
|
bottom |
float
|
top |
float
|
zNear |
float
|
zFar |
float
|
glOrthox
void glOrthox (int left,
int right,
int bottom,
int top,
int zNear,
int zFar)
参数(Parameters) |
left |
int
|
right |
int
|
bottom |
int
|
top |
int
|
zNear |
int
|
zFar |
int
|
glPixelStorei
void glPixelStorei (int pname,
int param)
参数(Parameters) |
pname |
int
|
param |
int
|
glPointSize
void glPointSize (float size)
参数(Parameters) |
size |
float
|
glPointSizex
void glPointSizex (int size)
glPolygonOffset
void glPolygonOffset (float factor,
float units)
参数(Parameters) |
factor |
float
|
units |
float
|
glPolygonOffsetx
void glPolygonOffsetx (int factor,
int units)
参数(Parameters) |
factor |
int
|
units |
int
|
glPopMatrix
void glPopMatrix ()
glPushMatrix
void glPushMatrix ()
glReadPixels
void glReadPixels (int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
参数(Parameters) |
x |
int
|
y |
int
|
width |
int
|
height |
int
|
format |
int
|
type |
int
|
pixels |
Buffer
|
glRotatef
void glRotatef (float angle,
float x,
float y,
float z)
参数(Parameters) |
angle |
float
|
x |
float
|
y |
float
|
z |
float
|
glRotatex
void glRotatex (int angle,
int x,
int y,
int z)
参数(Parameters) |
angle |
int
|
x |
int
|
y |
int
|
z |
int
|
glSampleCoverage
void glSampleCoverage (float value,
boolean invert)
参数(Parameters) |
value |
float
|
invert |
boolean
|
glSampleCoveragex
void glSampleCoveragex (int value,
boolean invert)
参数(Parameters) |
value |
int
|
invert |
boolean
|
glScalef
void glScalef (float x,
float y,
float z)
参数(Parameters) |
x |
float
|
y |
float
|
z |
float
|
glScalex
void glScalex (int x,
int y,
int z)
参数(Parameters) |
x |
int
|
y |
int
|
z |
int
|
glScissor
void glScissor (int x,
int y,
int width,
int height)
参数(Parameters) |
x |
int
|
y |
int
|
width |
int
|
height |
int
|
glShadeModel
void glShadeModel (int mode)
glStencilFunc
void glStencilFunc (int func,
int ref,
int mask)
参数(Parameters) |
func |
int
|
ref |
int
|
mask |
int
|
glStencilMask
void glStencilMask (int mask)
glStencilOp
void glStencilOp (int fail,
int zfail,
int zpass)
参数(Parameters) |
fail |
int
|
zfail |
int
|
zpass |
int
|
glTexCoordPointer
void glTexCoordPointer (int size,
int type,
int stride,
Buffer pointer)
参数(Parameters) |
size |
int
|
type |
int
|
stride |
int
|
pointer |
Buffer
|
glTexEnvf
void glTexEnvf (int target,
int pname,
float param)
参数(Parameters) |
target |
int
|
pname |
int
|
param |
float
|
glTexEnvfv
void glTexEnvfv (int target,
int pname,
FloatBuffer params)
参数(Parameters) |
target |
int
|
pname |
int
|
params |
FloatBuffer
|
glTexEnvfv
void glTexEnvfv (int target,
int pname,
float[] params,
int offset)
参数(Parameters) |
target |
int
|
pname |
int
|
params |
float
|
offset |
int
|
glTexEnvx
void glTexEnvx (int target,
int pname,
int param)
参数(Parameters) |
target |
int
|
pname |
int
|
param |
int
|
glTexEnvxv
void glTexEnvxv (int target,
int pname,
IntBuffer params)
参数(Parameters) |
target |
int
|
pname |
int
|
params |
IntBuffer
|
glTexEnvxv
void glTexEnvxv (int target,
int pname,
int[] params,
int offset)
参数(Parameters) |
target |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glTexImage2D
void glTexImage2D (int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
参数(Parameters) |
target |
int
|
level |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
border |
int
|
format |
int
|
type |
int
|
pixels |
Buffer
|
glTexParameterf
void glTexParameterf (int target,
int pname,
float param)
参数(Parameters) |
target |
int
|
pname |
int
|
param |
float
|
glTexParameterx
void glTexParameterx (int target,
int pname,
int param)
参数(Parameters) |
target |
int
|
pname |
int
|
param |
int
|
glTexSubImage2D
void glTexSubImage2D (int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
参数(Parameters) |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
width |
int
|
height |
int
|
format |
int
|
type |
int
|
pixels |
Buffer
|
glTranslatef
void glTranslatef (float x,
float y,
float z)
参数(Parameters) |
x |
float
|
y |
float
|
z |
float
|
glTranslatex
void glTranslatex (int x,
int y,
int z)
参数(Parameters) |
x |
int
|
y |
int
|
z |
int
|
glVertexPointer
void glVertexPointer (int size,
int type,
int stride,
Buffer pointer)
参数(Parameters) |
size |
int
|
type |
int
|
stride |
int
|
pointer |
Buffer
|
glViewport
void glViewport (int x,
int y,
int width,
int height)
参数(Parameters) |
x |
int
|
y |
int
|
width |
int
|
height |
int
|