public class RadialGradient
extends Shader
| java.lang.Object | ||
| android.graphics.Shader | ||
| android.graphics.RadialGradient | ||
Public constructors |
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RadialGradient(float centerX, float centerY, float radius, int[] colors, float[] stops, Shader.TileMode tileMode) 创建一个着色器,以给定中心和半径绘制径向渐变。 |
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RadialGradient(float centerX, float centerY, float radius, int centerColor, int edgeColor, Shader.TileMode tileMode) 创建一个着色器,以给定中心和半径绘制径向渐变。 |
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继承方法(Inherited methods) |
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android.graphics.Shader
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java.lang.Object
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RadialGradient (float centerX,
float centerY,
float radius,
int[] colors,
float[] stops,
Shader.TileMode tileMode)
创建一个着色器,以给定中心和半径绘制径向渐变。
| 参数(Parameters) | |
|---|---|
centerX |
float: The x-coordinate of the center of the radius |
centerY |
float: The y-coordinate of the center of the radius |
radius |
float: Must be positive. The radius of the circle for this gradient. |
colors |
int: The colors to be distributed between the center and edge of the circle |
stops |
float: May be null. Valid values are between 0.0f and 1.0f. The relative position of each corresponding color in the colors array. If null, colors are distributed evenly between the center and edge of the circle. |
tileMode |
Shader.TileMode: The Shader tiling mode |
RadialGradient (float centerX,
float centerY,
float radius,
int centerColor,
int edgeColor,
Shader.TileMode tileMode)
创建一个着色器,以给定中心和半径绘制径向渐变。
| 参数(Parameters) | |
|---|---|
centerX |
float: The x-coordinate of the center of the radius |
centerY |
float: The y-coordinate of the center of the radius |
radius |
float: Must be positive. The radius of the circle for this gradient |
centerColor |
int: The color at the center of the circle. |
edgeColor |
int: The color at the edge of the circle. |
tileMode |
Shader.TileMode: The Shader tiling mode |