GLES30
public class GLES30
extends GLES20
Known Direct Subclasses
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Known Indirect Subclasses
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OpenGL ES 3.0
摘要(Summary)
公共方法(Public methods) |
static void |
glBeginQuery(int target, int id) |
static void |
glBeginTransformFeedback(int primitiveMode) |
static void |
glBindBufferBase(int target, int index, int buffer) |
static void |
glBindBufferRange(int target, int index, int buffer, int offset, int size) |
static void |
glBindSampler(int unit, int sampler) |
static void |
glBindTransformFeedback(int target, int id) |
static void |
glBindVertexArray(int array) |
static void |
glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) |
static void |
glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) |
static void |
glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value) |
static void |
glClearBufferfv(int buffer, int drawbuffer, float[] value, int offset) |
static void |
glClearBufferiv(int buffer, int drawbuffer, int[] value, int offset) |
static void |
glClearBufferiv(int buffer, int drawbuffer, IntBuffer value) |
static void |
glClearBufferuiv(int buffer, int drawbuffer, int[] value, int offset) |
static void |
glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value) |
static int |
glClientWaitSync(long sync, int flags, long timeout) |
static void |
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) |
static void |
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int offset) |
static void |
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int offset) |
static void |
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) |
static void |
glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size) |
static void |
glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) |
static void |
glDeleteQueries(int n, IntBuffer ids) |
static void |
glDeleteQueries(int n, int[] ids, int offset) |
static void |
glDeleteSamplers(int count, int[] samplers, int offset) |
static void |
glDeleteSamplers(int count, IntBuffer samplers) |
static void |
glDeleteSync(long sync) |
static void |
glDeleteTransformFeedbacks(int n, int[] ids, int offset) |
static void |
glDeleteTransformFeedbacks(int n, IntBuffer ids) |
static void |
glDeleteVertexArrays(int n, IntBuffer arrays) |
static void |
glDeleteVertexArrays(int n, int[] arrays, int offset) |
static void |
glDrawArraysInstanced(int mode, int first, int count, int instanceCount) |
static void |
glDrawBuffers(int n, int[] bufs, int offset) |
static void |
glDrawBuffers(int n, IntBuffer bufs) |
static void |
glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instanceCount) |
static void |
glDrawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount) |
static void |
glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) |
static void |
glDrawRangeElements(int mode, int start, int end, int count, int type, int offset) |
static void |
glEndQuery(int target) |
static void |
glEndTransformFeedback() |
static long |
glFenceSync(int condition, int flags) |
static void |
glFlushMappedBufferRange(int target, int offset, int length) |
static void |
glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) |
static void |
glGenQueries(int n, int[] ids, int offset) |
static void |
glGenQueries(int n, IntBuffer ids) |
static void |
glGenSamplers(int count, int[] samplers, int offset) |
static void |
glGenSamplers(int count, IntBuffer samplers) |
static void |
glGenTransformFeedbacks(int n, int[] ids, int offset) |
static void |
glGenTransformFeedbacks(int n, IntBuffer ids) |
static void |
glGenVertexArrays(int n, int[] arrays, int offset) |
static void |
glGenVertexArrays(int n, IntBuffer arrays) |
static void |
glGetActiveUniformBlockName(int program, int uniformBlockIndex, Buffer length, Buffer uniformBlockName) |
static void |
glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int lengthOffset, byte[] uniformBlockName, int uniformBlockNameOffset) |
static String |
glGetActiveUniformBlockName(int program, int uniformBlockIndex) |
static void |
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) |
static void |
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int offset) |
static void |
glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndicesOffset, int pname, int[] params, int paramsOffset) |
static void |
glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) |
static void |
glGetBufferParameteri64v(int target, int pname, LongBuffer params) |
static void |
glGetBufferParameteri64v(int target, int pname, long[] params, int offset) |
static Buffer |
glGetBufferPointerv(int target, int pname) |
static int |
glGetFragDataLocation(int program, String name) |
static void |
glGetInteger64i_v(int target, int index, LongBuffer data) |
static void |
glGetInteger64i_v(int target, int index, long[] data, int offset) |
static void |
glGetInteger64v(int pname, LongBuffer params) |
static void |
glGetInteger64v(int pname, long[] params, int offset) |
static void |
glGetIntegeri_v(int target, int index, IntBuffer data) |
static void |
glGetIntegeri_v(int target, int index, int[] data, int offset) |
static void |
glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int offset) |
static void |
glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) |
static void |
glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) |
static void |
glGetProgramBinary(int program, int bufSize, int[] length, int lengthOffset, int[] binaryFormat, int binaryFormatOffset, Buffer binary) |
static void |
glGetQueryObjectuiv(int id, int pname, int[] params, int offset) |
static void |
glGetQueryObjectuiv(int id, int pname, IntBuffer params) |
static void |
glGetQueryiv(int target, int pname, int[] params, int offset) |
static void |
glGetQueryiv(int target, int pname, IntBuffer params) |
static void |
glGetSamplerParameterfv(int sampler, int pname, float[] params, int offset) |
static void |
glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) |
static void |
glGetSamplerParameteriv(int sampler, int pname, int[] params, int offset) |
static void |
glGetSamplerParameteriv(int sampler, int pname, IntBuffer params) |
static String |
glGetStringi(int name, int index) |
static void |
glGetSynciv(long sync, int pname, int bufSize, int[] length, int lengthOffset, int[] values, int valuesOffset) |
static void |
glGetSynciv(long sync, int pname, int bufSize, IntBuffer length, IntBuffer values) |
static String |
glGetTransformFeedbackVarying(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset) |
static String |
glGetTransformFeedbackVarying(int program, int index, IntBuffer size, IntBuffer type) |
static void |
glGetTransformFeedbackVarying(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) |
static void |
glGetTransformFeedbackVarying(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) |
static void |
glGetTransformFeedbackVarying(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, byte name) 在API级别24中弃用此方法。使用将ByteBuffer作为最后一个参数的版本或者返回String的版本。 |
static int |
glGetUniformBlockIndex(int program, String uniformBlockName) |
static void |
glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices, int uniformIndicesOffset) |
static void |
glGetUniformIndices(int program, String[] uniformNames, IntBuffer uniformIndices) |
static void |
glGetUniformuiv(int program, int location, IntBuffer params) |
static void |
glGetUniformuiv(int program, int location, int[] params, int offset) |
static void |
glGetVertexAttribIiv(int index, int pname, int[] params, int offset) |
static void |
glGetVertexAttribIiv(int index, int pname, IntBuffer params) |
static void |
glGetVertexAttribIuiv(int index, int pname, int[] params, int offset) |
static void |
glGetVertexAttribIuiv(int index, int pname, IntBuffer params) |
static void |
glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) |
static void |
glInvalidateFramebuffer(int target, int numAttachments, int[] attachments, int offset) |
static void |
glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int offset, int x, int y, int width, int height) |
static void |
glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) |
static boolean |
glIsQuery(int id) |
static boolean |
glIsSampler(int sampler) |
static boolean |
glIsSync(long sync) |
static boolean |
glIsTransformFeedback(int id) |
static boolean |
glIsVertexArray(int array) |
static Buffer |
glMapBufferRange(int target, int offset, int length, int access) |
static void |
glPauseTransformFeedback() |
static void |
glProgramBinary(int program, int binaryFormat, Buffer binary, int length) |
static void |
glProgramParameteri(int program, int pname, int value) |
static void |
glReadBuffer(int mode) |
static void |
glReadPixels(int x, int y, int width, int height, int format, int type, int offset) |
static void |
glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) |
static void |
glResumeTransformFeedback() |
static void |
glSamplerParameterf(int sampler, int pname, float param) |
static void |
glSamplerParameterfv(int sampler, int pname, FloatBuffer param) |
static void |
glSamplerParameterfv(int sampler, int pname, float[] param, int offset) |
static void |
glSamplerParameteri(int sampler, int pname, int param) |
static void |
glSamplerParameteriv(int sampler, int pname, int[] param, int offset) |
static void |
glSamplerParameteriv(int sampler, int pname, IntBuffer param) |
static void |
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) |
static void |
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset) |
static void |
glTexStorage2D(int target, int levels, int internalformat, int width, int height) |
static void |
glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) |
static void |
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset) |
static void |
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) |
static void |
glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) |
static void |
glUniform1ui(int location, int v0) |
static void |
glUniform1uiv(int location, int count, int[] value, int offset) |
static void |
glUniform1uiv(int location, int count, IntBuffer value) |
static void |
glUniform2ui(int location, int v0, int v1) |
static void |
glUniform2uiv(int location, int count, int[] value, int offset) |
static void |
glUniform2uiv(int location, int count, IntBuffer value) |
static void |
glUniform3ui(int location, int v0, int v1, int v2) |
static void |
glUniform3uiv(int location, int count, IntBuffer value) |
static void |
glUniform3uiv(int location, int count, int[] value, int offset) |
static void |
glUniform4ui(int location, int v0, int v1, int v2, int v3) |
static void |
glUniform4uiv(int location, int count, IntBuffer value) |
static void |
glUniform4uiv(int location, int count, int[] value, int offset) |
static void |
glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) |
static void |
glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int offset) |
static boolean |
glUnmapBuffer(int target) |
static void |
glVertexAttribDivisor(int index, int divisor) |
static void |
glVertexAttribI4i(int index, int x, int y, int z, int w) |
static void |
glVertexAttribI4iv(int index, int[] v, int offset) |
static void |
glVertexAttribI4iv(int index, IntBuffer v) |
static void |
glVertexAttribI4ui(int index, int x, int y, int z, int w) |
static void |
glVertexAttribI4uiv(int index, int[] v, int offset) |
static void |
glVertexAttribI4uiv(int index, IntBuffer v) |
static void |
glVertexAttribIPointer(int index, int size, int type, int stride, int offset) |
static void |
glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) |
static void |
glWaitSync(long sync, int flags, long timeout) |
继承方法(Inherited methods) |
From class android.opengl.GLES20
static void |
glActiveTexture(int texture) |
static void |
glAttachShader(int program, int shader) |
static void |
glBindAttribLocation(int program, int index, String name) |
static void |
glBindBuffer(int target, int buffer) |
static void |
glBindFramebuffer(int target, int framebuffer) |
static void |
glBindRenderbuffer(int target, int renderbuffer) |
static void |
glBindTexture(int target, int texture) |
static void |
glBlendColor(float red, float green, float blue, float alpha) |
static void |
glBlendEquation(int mode) |
static void |
glBlendEquationSeparate(int modeRGB, int modeAlpha) |
static void |
glBlendFunc(int sfactor, int dfactor) |
static void |
glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) |
static void |
glBufferData(int target, int size, Buffer data, int usage) |
static void |
glBufferSubData(int target, int offset, int size, Buffer data) |
static int |
glCheckFramebufferStatus(int target) |
static void |
glClear(int mask) |
static void |
glClearColor(float red, float green, float blue, float alpha) |
static void |
glClearDepthf(float depth) |
static void |
glClearStencil(int s) |
static void |
glColorMask(boolean red, boolean green, boolean blue, boolean alpha) |
static void |
glCompileShader(int shader) |
static void |
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) |
static void |
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) |
static void |
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) |
static void |
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) |
static int |
glCreateProgram() |
static int |
glCreateShader(int type) |
static void |
glCullFace(int mode) |
static void |
glDeleteBuffers(int n, int[] buffers, int offset) |
static void |
glDeleteBuffers(int n, IntBuffer buffers) |
static void |
glDeleteFramebuffers(int n, int[] framebuffers, int offset) |
static void |
glDeleteFramebuffers(int n, IntBuffer framebuffers) |
static void |
glDeleteProgram(int program) |
static void |
glDeleteRenderbuffers(int n, int[] renderbuffers, int offset) |
static void |
glDeleteRenderbuffers(int n, IntBuffer renderbuffers) |
static void |
glDeleteShader(int shader) |
static void |
glDeleteTextures(int n, IntBuffer textures) |
static void |
glDeleteTextures(int n, int[] textures, int offset) |
static void |
glDepthFunc(int func) |
static void |
glDepthMask(boolean flag) |
static void |
glDepthRangef(float zNear, float zFar) |
static void |
glDetachShader(int program, int shader) |
static void |
glDisable(int cap) |
static void |
glDisableVertexAttribArray(int index) |
static void |
glDrawArrays(int mode, int first, int count) |
static void |
glDrawElements(int mode, int count, int type, int offset) |
static void |
glDrawElements(int mode, int count, int type, Buffer indices) |
static void |
glEnable(int cap) |
static void |
glEnableVertexAttribArray(int index) |
static void |
glFinish() |
static void |
glFlush() |
static void |
glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) |
static void |
glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) |
static void |
glFrontFace(int mode) |
static void |
glGenBuffers(int n, IntBuffer buffers) |
static void |
glGenBuffers(int n, int[] buffers, int offset) |
static void |
glGenFramebuffers(int n, int[] framebuffers, int offset) |
static void |
glGenFramebuffers(int n, IntBuffer framebuffers) |
static void |
glGenRenderbuffers(int n, int[] renderbuffers, int offset) |
static void |
glGenRenderbuffers(int n, IntBuffer renderbuffers) |
static void |
glGenTextures(int n, IntBuffer textures) |
static void |
glGenTextures(int n, int[] textures, int offset) |
static void |
glGenerateMipmap(int target) |
static String |
glGetActiveAttrib(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset) |
static void |
glGetActiveAttrib(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) |
static String |
glGetActiveAttrib(int program, int index, IntBuffer size, IntBuffer type) |
static void |
glGetActiveUniform(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) |
static String |
glGetActiveUniform(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset) |
static String |
glGetActiveUniform(int program, int index, IntBuffer size, IntBuffer type) |
static void |
glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders) |
static void |
glGetAttachedShaders(int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset) |
static int |
glGetAttribLocation(int program, String name) |
static void |
glGetBooleanv(int pname, IntBuffer params) |
static void |
glGetBooleanv(int pname, boolean[] params, int offset) |
static void |
glGetBufferParameteriv(int target, int pname, IntBuffer params) |
static void |
glGetBufferParameteriv(int target, int pname, int[] params, int offset) |
static int |
glGetError() |
static void |
glGetFloatv(int pname, FloatBuffer params) |
static void |
glGetFloatv(int pname, float[] params, int offset) |
static void |
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) |
static void |
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int offset) |
static void |
glGetIntegerv(int pname, int[] params, int offset) |
static void |
glGetIntegerv(int pname, IntBuffer params) |
static String |
glGetProgramInfoLog(int program) |
static void |
glGetProgramiv(int program, int pname, int[] params, int offset) |
static void |
glGetProgramiv(int program, int pname, IntBuffer params) |
static void |
glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) |
static void |
glGetRenderbufferParameteriv(int target, int pname, int[] params, int offset) |
static String |
glGetShaderInfoLog(int shader) |
static void |
glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) |
static void |
glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset) |
static void |
glGetShaderSource(int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset) |
static String |
glGetShaderSource(int shader) |
static void |
glGetShaderiv(int shader, int pname, int[] params, int offset) |
static void |
glGetShaderiv(int shader, int pname, IntBuffer params) |
static String |
glGetString(int name) |
static void |
glGetTexParameterfv(int target, int pname, float[] params, int offset) |
static void |
glGetTexParameterfv(int target, int pname, FloatBuffer params) |
static void |
glGetTexParameteriv(int target, int pname, IntBuffer params) |
static void |
glGetTexParameteriv(int target, int pname, int[] params, int offset) |
static int |
glGetUniformLocation(int program, String name) |
static void |
glGetUniformfv(int program, int location, FloatBuffer params) |
static void |
glGetUniformfv(int program, int location, float[] params, int offset) |
static void |
glGetUniformiv(int program, int location, int[] params, int offset) |
static void |
glGetUniformiv(int program, int location, IntBuffer params) |
static void |
glGetVertexAttribfv(int index, int pname, FloatBuffer params) |
static void |
glGetVertexAttribfv(int index, int pname, float[] params, int offset) |
static void |
glGetVertexAttribiv(int index, int pname, IntBuffer params) |
static void |
glGetVertexAttribiv(int index, int pname, int[] params, int offset) |
static void |
glHint(int target, int mode) |
static boolean |
glIsBuffer(int buffer) |
static boolean |
glIsEnabled(int cap) |
static boolean |
glIsFramebuffer(int framebuffer) |
static boolean |
glIsProgram(int program) |
static boolean |
glIsRenderbuffer(int renderbuffer) |
static boolean |
glIsShader(int shader) |
static boolean |
glIsTexture(int texture) |
static void |
glLineWidth(float width) |
static void |
glLinkProgram(int program) |
static void |
glPixelStorei(int pname, int param) |
static void |
glPolygonOffset(float factor, float units) |
static void |
glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) |
static void |
glReleaseShaderCompiler() |
static void |
glRenderbufferStorage(int target, int internalformat, int width, int height) |
static void |
glSampleCoverage(float value, boolean invert) |
static void |
glScissor(int x, int y, int width, int height) |
static void |
glShaderBinary(int n, int[] shaders, int offset, int binaryformat, Buffer binary, int length) |
static void |
glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) |
static void |
glShaderSource(int shader, String string) |
static void |
glStencilFunc(int func, int ref, int mask) |
static void |
glStencilFuncSeparate(int face, int func, int ref, int mask) |
static void |
glStencilMask(int mask) |
static void |
glStencilMaskSeparate(int face, int mask) |
static void |
glStencilOp(int fail, int zfail, int zpass) |
static void |
glStencilOpSeparate(int face, int fail, int zfail, int zpass) |
static void |
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) |
static void |
glTexParameterf(int target, int pname, float param) |
static void |
glTexParameterfv(int target, int pname, FloatBuffer params) |
static void |
glTexParameterfv(int target, int pname, float[] params, int offset) |
static void |
glTexParameteri(int target, int pname, int param) |
static void |
glTexParameteriv(int target, int pname, int[] params, int offset) |
static void |
glTexParameteriv(int target, int pname, IntBuffer params) |
static void |
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) |
static void |
glUniform1f(int location, float x) |
static void |
glUniform1fv(int location, int count, FloatBuffer v) |
static void |
glUniform1fv(int location, int count, float[] v, int offset) |
static void |
glUniform1i(int location, int x) |
static void |
glUniform1iv(int location, int count, int[] v, int offset) |
static void |
glUniform1iv(int location, int count, IntBuffer v) |
static void |
glUniform2f(int location, float x, float y) |
static void |
glUniform2fv(int location, int count, float[] v, int offset) |
static void |
glUniform2fv(int location, int count, FloatBuffer v) |
static void |
glUniform2i(int location, int x, int y) |
static void |
glUniform2iv(int location, int count, int[] v, int offset) |
static void |
glUniform2iv(int location, int count, IntBuffer v) |
static void |
glUniform3f(int location, float x, float y, float z) |
static void |
glUniform3fv(int location, int count, FloatBuffer v) |
static void |
glUniform3fv(int location, int count, float[] v, int offset) |
static void |
glUniform3i(int location, int x, int y, int z) |
static void |
glUniform3iv(int location, int count, IntBuffer v) |
static void |
glUniform3iv(int location, int count, int[] v, int offset) |
static void |
glUniform4f(int location, float x, float y, float z, float w) |
static void |
glUniform4fv(int location, int count, FloatBuffer v) |
static void |
glUniform4fv(int location, int count, float[] v, int offset) |
static void |
glUniform4i(int location, int x, int y, int z, int w) |
static void |
glUniform4iv(int location, int count, IntBuffer v) |
static void |
glUniform4iv(int location, int count, int[] v, int offset) |
static void |
glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUseProgram(int program) |
static void |
glValidateProgram(int program) |
static void |
glVertexAttrib1f(int indx, float x) |
static void |
glVertexAttrib1fv(int indx, float[] values, int offset) |
static void |
glVertexAttrib1fv(int indx, FloatBuffer values) |
static void |
glVertexAttrib2f(int indx, float x, float y) |
static void |
glVertexAttrib2fv(int indx, float[] values, int offset) |
static void |
glVertexAttrib2fv(int indx, FloatBuffer values) |
static void |
glVertexAttrib3f(int indx, float x, float y, float z) |
static void |
glVertexAttrib3fv(int indx, float[] values, int offset) |
static void |
glVertexAttrib3fv(int indx, FloatBuffer values) |
static void |
glVertexAttrib4f(int indx, float x, float y, float z, float w) |
static void |
glVertexAttrib4fv(int indx, float[] values, int offset) |
static void |
glVertexAttrib4fv(int indx, FloatBuffer values) |
static void |
glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int offset) |
static void |
glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) |
static void |
glViewport(int x, int y, int width, int height) |
|
From class java.lang.Object
|
常量(Constants)
GL_ACTIVE_UNIFORM_BLOCKS
int GL_ACTIVE_UNIFORM_BLOCKS
常量值:35382(0x00008a36)
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
常量值:35381(0x00008a35)
GL_ALREADY_SIGNALED
int GL_ALREADY_SIGNALED
常量值:37146(0x0000911a)
GL_ANY_SAMPLES_PASSED
int GL_ANY_SAMPLES_PASSED
常量值:35887(0x00008c2f)
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
int GL_ANY_SAMPLES_PASSED_CONSERVATIVE
常量值:36202(0x00008d6a)
GL_BLUE
int GL_BLUE
常量值:6405(0x00001905)
GL_BUFFER_ACCESS_FLAGS
int GL_BUFFER_ACCESS_FLAGS
常量值:37151(0x0000911f)
GL_BUFFER_MAPPED
int GL_BUFFER_MAPPED
常量值:35004(0x000088bc)
GL_BUFFER_MAP_LENGTH
int GL_BUFFER_MAP_LENGTH
常量值:37152(0x00009120)
GL_BUFFER_MAP_OFFSET
int GL_BUFFER_MAP_OFFSET
常量值:37153(0x00009121)
GL_BUFFER_MAP_POINTER
int GL_BUFFER_MAP_POINTER
常量值:35005(0x000088bd)
GL_COLOR
int GL_COLOR
常量值:6144(0x00001800)
GL_COLOR_ATTACHMENT1
int GL_COLOR_ATTACHMENT1
常量值:36065(0x00008ce1)
GL_COLOR_ATTACHMENT10
int GL_COLOR_ATTACHMENT10
常数值:36074(0x00008cea)
GL_COLOR_ATTACHMENT11
int GL_COLOR_ATTACHMENT11
常量值:36075(0x00008ceb)
GL_COLOR_ATTACHMENT12
int GL_COLOR_ATTACHMENT12
常量值:36076(0x00008cec)
GL_COLOR_ATTACHMENT13
int GL_COLOR_ATTACHMENT13
常量值:36077(0x00008ced)
GL_COLOR_ATTACHMENT14
int GL_COLOR_ATTACHMENT14
常量值:36078(0x00008cee)
GL_COLOR_ATTACHMENT15
int GL_COLOR_ATTACHMENT15
常量值:36079(0x00008cef)
GL_COLOR_ATTACHMENT2
int GL_COLOR_ATTACHMENT2
常量值:36066(0x00008ce2)
GL_COLOR_ATTACHMENT3
int GL_COLOR_ATTACHMENT3
常量值:36067(0x00008ce3)
GL_COLOR_ATTACHMENT4
int GL_COLOR_ATTACHMENT4
常量值:36068(0x00008ce4)
GL_COLOR_ATTACHMENT5
int GL_COLOR_ATTACHMENT5
常量值:36069(0x00008ce5)
GL_COLOR_ATTACHMENT6
int GL_COLOR_ATTACHMENT6
常量值:36070(0x00008ce6)
GL_COLOR_ATTACHMENT7
int GL_COLOR_ATTACHMENT7
常量值:36071(0x00008ce7)
GL_COLOR_ATTACHMENT8
int GL_COLOR_ATTACHMENT8
常量值:36072(0x00008ce8)
GL_COLOR_ATTACHMENT9
int GL_COLOR_ATTACHMENT9
常量值:36073(0x00008ce9)
GL_COMPARE_REF_TO_TEXTURE
int GL_COMPARE_REF_TO_TEXTURE
常量值:34894(0x0000884e)
GL_COMPRESSED_R11_EAC
int GL_COMPRESSED_R11_EAC
常量值:37488(0x00009270)
GL_COMPRESSED_RG11_EAC
int GL_COMPRESSED_RG11_EAC
常量值:37490(0x00009272)
GL_COMPRESSED_RGB8_ETC2
int GL_COMPRESSED_RGB8_ETC2
常量值:37492(0x00009274)
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
常量值:37494(0x00009276)
GL_COMPRESSED_RGBA8_ETC2_EAC
int GL_COMPRESSED_RGBA8_ETC2_EAC
常量值:37496(0x00009278)
GL_COMPRESSED_SIGNED_R11_EAC
int GL_COMPRESSED_SIGNED_R11_EAC
常量值:37489(0x00009271)
GL_COMPRESSED_SIGNED_RG11_EAC
int GL_COMPRESSED_SIGNED_RG11_EAC
常量值:37491(0x00009273)
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
常量值:37497(0x00009279)
GL_COMPRESSED_SRGB8_ETC2
int GL_COMPRESSED_SRGB8_ETC2
常量值:37493(0x00009275)
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
常量值:37495(0x00009277)
GL_CONDITION_SATISFIED
int GL_CONDITION_SATISFIED
常量值:37148(0x0000911c)
GL_COPY_READ_BUFFER
int GL_COPY_READ_BUFFER
常量值:36662(0x00008f36)
GL_COPY_READ_BUFFER_BINDING
int GL_COPY_READ_BUFFER_BINDING
常量值:36662(0x00008f36)
GL_COPY_WRITE_BUFFER
int GL_COPY_WRITE_BUFFER
常量值:36663(0x00008f37)
GL_COPY_WRITE_BUFFER_BINDING
int GL_COPY_WRITE_BUFFER_BINDING
常量值:36663(0x00008f37)
GL_CURRENT_QUERY
int GL_CURRENT_QUERY
常量值:34917(0x00008865)
GL_DEPTH
int GL_DEPTH
常量值:6145(0x00001801)
GL_DEPTH24_STENCIL8
int GL_DEPTH24_STENCIL8
常量值:35056(0x000088f0)
GL_DEPTH32F_STENCIL8
int GL_DEPTH32F_STENCIL8
常量值:36013(0x00008cad)
GL_DEPTH_COMPONENT24
int GL_DEPTH_COMPONENT24
常量值:33190(0x000081a6)
GL_DEPTH_COMPONENT32F
int GL_DEPTH_COMPONENT32F
常量值:36012(0x00008cac)
GL_DEPTH_STENCIL
int GL_DEPTH_STENCIL
常量值:34041(0x000084f9)
GL_DEPTH_STENCIL_ATTACHMENT
int GL_DEPTH_STENCIL_ATTACHMENT
常量值:33306(0x0000821a)
GL_DRAW_BUFFER0
int GL_DRAW_BUFFER0
常量值:34853(0x00008825)
GL_DRAW_BUFFER1
int GL_DRAW_BUFFER1
常量值:34854(0x00008826)
GL_DRAW_BUFFER10
int GL_DRAW_BUFFER10
常量值:34863(0x0000882f)
GL_DRAW_BUFFER11
int GL_DRAW_BUFFER11
常量值:34864(0x00008830)
GL_DRAW_BUFFER12
int GL_DRAW_BUFFER12
常量值:34865(0x00008831)
GL_DRAW_BUFFER13
int GL_DRAW_BUFFER13
常量值:34866(0x00008832)
GL_DRAW_BUFFER14
int GL_DRAW_BUFFER14
常量值:34867(0x00008833)
GL_DRAW_BUFFER15
int GL_DRAW_BUFFER15
常量值:34868(0x00008834)
GL_DRAW_BUFFER2
int GL_DRAW_BUFFER2
常量值:34855(0x00008827)
GL_DRAW_BUFFER3
int GL_DRAW_BUFFER3
常量值:34856(0x00008828)
GL_DRAW_BUFFER4
int GL_DRAW_BUFFER4
常量值:34857(0x00008829)
GL_DRAW_BUFFER5
int GL_DRAW_BUFFER5
常量值:34858(0x0000882a)
GL_DRAW_BUFFER6
int GL_DRAW_BUFFER6
常量值:34859(0x0000882b)
GL_DRAW_BUFFER7
int GL_DRAW_BUFFER7
常量值:34860(0x0000882c)
GL_DRAW_BUFFER8
int GL_DRAW_BUFFER8
常量值:34861(0x0000882d)
GL_DRAW_BUFFER9
int GL_DRAW_BUFFER9
常量值:34862(0x0000882e)
GL_DRAW_FRAMEBUFFER
int GL_DRAW_FRAMEBUFFER
常量值:36009(0x00008ca9)
GL_DRAW_FRAMEBUFFER_BINDING
int GL_DRAW_FRAMEBUFFER_BINDING
常量值:36006(0x00008ca6)
GL_DYNAMIC_COPY
int GL_DYNAMIC_COPY
常量值:35050(0x000088ea)
GL_DYNAMIC_READ
int GL_DYNAMIC_READ
常量值:35049(0x000088e9)
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
int GL_FLOAT_32_UNSIGNED_INT_24_8_REV
常量值:36269(0x00008dad)
GL_FLOAT_MAT2x3
int GL_FLOAT_MAT2x3
常量值:35685(0x00008b65)
GL_FLOAT_MAT2x4
int GL_FLOAT_MAT2x4
常量值:35686(0x00008b66)
GL_FLOAT_MAT3x2
int GL_FLOAT_MAT3x2
常量值:35687(0x00008b67)
GL_FLOAT_MAT3x4
int GL_FLOAT_MAT3x4
常量值:35688(0x00008b68)
GL_FLOAT_MAT4x2
int GL_FLOAT_MAT4x2
常量值:35689(0x00008b69)
GL_FLOAT_MAT4x3
int GL_FLOAT_MAT4x3
常量值:35690(0x00008b6a)
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
int GL_FRAGMENT_SHADER_DERIVATIVE_HINT
常量值:35723(0x00008b8b)
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
常量值:33301(0x00008215)
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
常量值:33300(0x00008214)
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
常量值:33296(0x00008210)
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
常量值:33297(0x00008211)
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
常量值:33302(0x00008216)
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
常量值:33299(0x00008213)
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
常量值:33298(0x00008212)
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
常量值:33303(0x00008217)
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
常量值:36052(0x00008cd4)
GL_FRAMEBUFFER_DEFAULT
int GL_FRAMEBUFFER_DEFAULT
常量值:33304(0x00008218)
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
常量值:36182(0x00008d56)
GL_FRAMEBUFFER_UNDEFINED
int GL_FRAMEBUFFER_UNDEFINED
常量值:33305(0x00008219)
GL_GREEN
int GL_GREEN
常量值:6404(0x00001904)
GL_HALF_FLOAT
int GL_HALF_FLOAT
常量值:5131(0x0000140b)
GL_INTERLEAVED_ATTRIBS
int GL_INTERLEAVED_ATTRIBS
常量值:35980(0x00008c8c)
GL_INT_2_10_10_10_REV
int GL_INT_2_10_10_10_REV
常量值:36255(0x00008d9f)
GL_INT_SAMPLER_2D
int GL_INT_SAMPLER_2D
常量值:36298(0x00008dca)
GL_INT_SAMPLER_2D_ARRAY
int GL_INT_SAMPLER_2D_ARRAY
常量值:36303(0x00008dcf)
GL_INT_SAMPLER_3D
int GL_INT_SAMPLER_3D
常量值:36299(0x00008dcb)
GL_INT_SAMPLER_CUBE
int GL_INT_SAMPLER_CUBE
常量值:36300(0x00008dcc)
GL_INVALID_INDEX
int GL_INVALID_INDEX
常量值:-1(0xffffffff)
GL_MAJOR_VERSION
int GL_MAJOR_VERSION
常量值:33307(0x0000821b)
GL_MAP_FLUSH_EXPLICIT_BIT
int GL_MAP_FLUSH_EXPLICIT_BIT
常量值:16(0x00000010)
GL_MAP_INVALIDATE_BUFFER_BIT
int GL_MAP_INVALIDATE_BUFFER_BIT
常量值:8(0x00000008)
GL_MAP_INVALIDATE_RANGE_BIT
int GL_MAP_INVALIDATE_RANGE_BIT
常量值:4(0x00000004)
GL_MAP_READ_BIT
int GL_MAP_READ_BIT
常数值:1(0x00000001)
GL_MAP_UNSYNCHRONIZED_BIT
int GL_MAP_UNSYNCHRONIZED_BIT
常量值:32(0x00000020)
GL_MAP_WRITE_BIT
int GL_MAP_WRITE_BIT
常量值:2(0x00000002)
GL_MAX
int GL_MAX
常量值:32776(0x00008008)
GL_MAX_3D_TEXTURE_SIZE
int GL_MAX_3D_TEXTURE_SIZE
常量值:32883(0x00008073)
GL_MAX_ARRAY_TEXTURE_LAYERS
int GL_MAX_ARRAY_TEXTURE_LAYERS
常量值:35071(0x000088ff)
GL_MAX_COLOR_ATTACHMENTS
int GL_MAX_COLOR_ATTACHMENTS
常量值:36063(0x00008cdf)
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
常量值:35379(0x00008a33)
GL_MAX_COMBINED_UNIFORM_BLOCKS
int GL_MAX_COMBINED_UNIFORM_BLOCKS
常量值:35374(0x00008a2e)
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
常量值:35377(0x00008a31)
GL_MAX_DRAW_BUFFERS
int GL_MAX_DRAW_BUFFERS
常量值:34852(0x00008824)
GL_MAX_ELEMENTS_INDICES
int GL_MAX_ELEMENTS_INDICES
常量值:33001(0x000080e9)
GL_MAX_ELEMENTS_VERTICES
int GL_MAX_ELEMENTS_VERTICES
常量值:33000(0x000080e8)
GL_MAX_ELEMENT_INDEX
int GL_MAX_ELEMENT_INDEX
常量值:36203(0x00008d6b)
GL_MAX_FRAGMENT_INPUT_COMPONENTS
int GL_MAX_FRAGMENT_INPUT_COMPONENTS
常量值:37157(0x00009125)
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
int GL_MAX_FRAGMENT_UNIFORM_BLOCKS
常量值:35373(0x00008a2d)
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
常量值:35657(0x00008b49)
GL_MAX_PROGRAM_TEXEL_OFFSET
int GL_MAX_PROGRAM_TEXEL_OFFSET
常量值:35077(0x00008905)
GL_MAX_SAMPLES
int GL_MAX_SAMPLES
常量值:36183(0x00008d57)
GL_MAX_SERVER_WAIT_TIMEOUT
int GL_MAX_SERVER_WAIT_TIMEOUT
常量值:37137(0x00009111)
GL_MAX_TEXTURE_LOD_BIAS
int GL_MAX_TEXTURE_LOD_BIAS
常量值:34045(0x000084fd)
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
常量值:35978(0x00008c8a)
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
常量值:35979(0x00008c8b)
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
常量值:35968(0x00008c80)
GL_MAX_UNIFORM_BLOCK_SIZE
int GL_MAX_UNIFORM_BLOCK_SIZE
常量值:35376(0x00008a30)
GL_MAX_UNIFORM_BUFFER_BINDINGS
int GL_MAX_UNIFORM_BUFFER_BINDINGS
常量值:35375(0x00008a2f)
GL_MAX_VARYING_COMPONENTS
int GL_MAX_VARYING_COMPONENTS
常量值:35659(0x00008b4b)
GL_MAX_VERTEX_OUTPUT_COMPONENTS
int GL_MAX_VERTEX_OUTPUT_COMPONENTS
常量值:37154(0x00009122)
GL_MAX_VERTEX_UNIFORM_BLOCKS
int GL_MAX_VERTEX_UNIFORM_BLOCKS
常量值:35371(0x00008a2b)
GL_MAX_VERTEX_UNIFORM_COMPONENTS
int GL_MAX_VERTEX_UNIFORM_COMPONENTS
常量值:35658(0x00008b4a)
GL_MIN
int GL_MIN
常量值:32775(0x00008007)
GL_MINOR_VERSION
int GL_MINOR_VERSION
常量值:33308(0x0000821c)
GL_MIN_PROGRAM_TEXEL_OFFSET
int GL_MIN_PROGRAM_TEXEL_OFFSET
常量值:35076(0x00008904)
GL_NUM_EXTENSIONS
int GL_NUM_EXTENSIONS
常量值:33309(0x0000821d)
GL_NUM_PROGRAM_BINARY_FORMATS
int GL_NUM_PROGRAM_BINARY_FORMATS
常量值:34814(0x000087fe)
GL_NUM_SAMPLE_COUNTS
int GL_NUM_SAMPLE_COUNTS
常量值:37760(0x00009380)
GL_OBJECT_TYPE
int GL_OBJECT_TYPE
常量值:37138(0x00009112)
GL_PACK_ROW_LENGTH
int GL_PACK_ROW_LENGTH
常量值:3330(0x00000d02)
GL_PACK_SKIP_PIXELS
int GL_PACK_SKIP_PIXELS
常量值:3332(0x00000d04)
GL_PACK_SKIP_ROWS
int GL_PACK_SKIP_ROWS
常量值:3331(0x00000d03)
GL_PIXEL_PACK_BUFFER
int GL_PIXEL_PACK_BUFFER
常量值:35051(0x000088eb)
GL_PIXEL_PACK_BUFFER_BINDING
int GL_PIXEL_PACK_BUFFER_BINDING
常量值:35053(0x000088ed)
GL_PIXEL_UNPACK_BUFFER
int GL_PIXEL_UNPACK_BUFFER
常量值:35052(0x000088ec)
GL_PIXEL_UNPACK_BUFFER_BINDING
int GL_PIXEL_UNPACK_BUFFER_BINDING
常数值:35055(0x000088ef)
GL_PRIMITIVE_RESTART_FIXED_INDEX
int GL_PRIMITIVE_RESTART_FIXED_INDEX
常量值:36201(0x00008d69)
GL_PROGRAM_BINARY_FORMATS
int GL_PROGRAM_BINARY_FORMATS
常量值:34815(0x000087ff)
GL_PROGRAM_BINARY_LENGTH
int GL_PROGRAM_BINARY_LENGTH
常量值:34625(0x00008741)
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
int GL_PROGRAM_BINARY_RETRIEVABLE_HINT
常量值:33367(0x00008257)
GL_QUERY_RESULT
int GL_QUERY_RESULT
常量值:34918(0x00008866)
GL_QUERY_RESULT_AVAILABLE
int GL_QUERY_RESULT_AVAILABLE
常量值:34919(0x00008867)
GL_R11F_G11F_B10F
int GL_R11F_G11F_B10F
常量值:35898(0x00008c3a)
GL_R16F
int GL_R16F
常量值:33325(0x0000822d)
GL_R16I
int GL_R16I
常量值:33331(0x00008233)
GL_R16UI
int GL_R16UI
常量值:33332(0x00008234)
GL_R32F
int GL_R32F
常量值:33326(0x0000822e)
GL_R32I
int GL_R32I
常量值:33333(0x00008235)
GL_R32UI
int GL_R32UI
常量值:33334(0x00008236)
GL_R8
int GL_R8
常量值:33321(0x00008229)
GL_R8I
int GL_R8I
常量值:33329(0x00008231)
GL_R8UI
int GL_R8UI
常量值:33330(0x00008232)
GL_R8_SNORM
int GL_R8_SNORM
常量值:36756(0x00008f94)
GL_RASTERIZER_DISCARD
int GL_RASTERIZER_DISCARD
常量值:35977(0x00008c89)
GL_READ_BUFFER
int GL_READ_BUFFER
常量值:3074(0x00000c02)
GL_READ_FRAMEBUFFER
int GL_READ_FRAMEBUFFER
常量值:36008(0x00008ca8)
GL_READ_FRAMEBUFFER_BINDING
int GL_READ_FRAMEBUFFER_BINDING
常量值:36010(0x00008caa)
GL_RED
int GL_RED
常量值:6403(0x00001903)
GL_RED_INTEGER
int GL_RED_INTEGER
常量值:36244(0x00008d94)
GL_RENDERBUFFER_SAMPLES
int GL_RENDERBUFFER_SAMPLES
常量值:36011(0x00008cab)
GL_RG
int GL_RG
常量值:33319(0x00008227)
GL_RG16F
int GL_RG16F
常量值:33327(0x0000822f)
GL_RG16I
int GL_RG16I
常量值:33337(0x00008239)
GL_RG16UI
int GL_RG16UI
常量值:33338(0x0000823a)
GL_RG32F
int GL_RG32F
常量值:33328(0x00008230)
GL_RG32I
int GL_RG32I
常量值:33339(0x0000823b)
GL_RG32UI
int GL_RG32UI
常量值:33340(0x0000823c)
GL_RG8
int GL_RG8
常量值:33323(0x0000822b)
GL_RG8I
int GL_RG8I
常量值:33335(0x00008237)
GL_RG8UI
int GL_RG8UI
常量值:33336(0x00008238)
GL_RG8_SNORM
int GL_RG8_SNORM
常量值:36757(0x00008f95)
GL_RGB10_A2
int GL_RGB10_A2
常量值:32857(0x00008059)
GL_RGB10_A2UI
int GL_RGB10_A2UI
常量值:36975(0x0000906f)
GL_RGB16F
int GL_RGB16F
常量值:34843(0x0000881b)
GL_RGB16I
int GL_RGB16I
常量值:36233(0x00008d89)
GL_RGB16UI
int GL_RGB16UI
常量值:36215(0x00008d77)
GL_RGB32F
int GL_RGB32F
常量值:34837(0x00008815)
GL_RGB32I
int GL_RGB32I
常量值:36227(0x00008d83)
GL_RGB32UI
int GL_RGB32UI
常量值:36209(0x00008d71)
GL_RGB8
int GL_RGB8
常量值:32849(0x00008051)
GL_RGB8I
int GL_RGB8I
常量值:36239(0x00008d8f)
GL_RGB8UI
int GL_RGB8UI
常量值:36221(0x00008d7d)
GL_RGB8_SNORM
int GL_RGB8_SNORM
常量值:36758(0x00008f96)
GL_RGB9_E5
int GL_RGB9_E5
常量值:35901(0x00008c3d)
GL_RGBA16F
int GL_RGBA16F
常量值:34842(0x0000881a)
GL_RGBA16I
int GL_RGBA16I
常量值:36232(0x00008d88)
GL_RGBA16UI
int GL_RGBA16UI
常量值:36214(0x00008d76)
GL_RGBA32F
int GL_RGBA32F
常量值:34836(0x00008814)
GL_RGBA32I
int GL_RGBA32I
常量值:36226(0x00008d82)
GL_RGBA32UI
int GL_RGBA32UI
常量值:36208(0x00008d70)
GL_RGBA8
int GL_RGBA8
常量值:32856(0x00008058)
GL_RGBA8I
int GL_RGBA8I
常量值:36238(0x00008d8e)
GL_RGBA8UI
int GL_RGBA8UI
常量值:36220(0x00008d7c)
GL_RGBA8_SNORM
int GL_RGBA8_SNORM
常量值:36759(0x00008f97)
GL_RGBA_INTEGER
int GL_RGBA_INTEGER
常量值:36249(0x00008d99)
GL_RGB_INTEGER
int GL_RGB_INTEGER
常量值:36248(0x00008d98)
GL_RG_INTEGER
int GL_RG_INTEGER
常量值:33320(0x00008228)
GL_SAMPLER_2D_ARRAY
int GL_SAMPLER_2D_ARRAY
常量值:36289(0x00008dc1)
GL_SAMPLER_2D_ARRAY_SHADOW
int GL_SAMPLER_2D_ARRAY_SHADOW
常量值:36292(0x00008dc4)
GL_SAMPLER_2D_SHADOW
int GL_SAMPLER_2D_SHADOW
常量值:35682(0x00008b62)
GL_SAMPLER_3D
int GL_SAMPLER_3D
常量值:35679(0x00008b5f)
GL_SAMPLER_BINDING
int GL_SAMPLER_BINDING
常量值:35097(0x00008919)
GL_SAMPLER_CUBE_SHADOW
int GL_SAMPLER_CUBE_SHADOW
常量值:36293(0x00008dc5)
GL_SEPARATE_ATTRIBS
int GL_SEPARATE_ATTRIBS
常量值:35981(0x00008c8d)
GL_SIGNALED
int GL_SIGNALED
常量值:37145(0x00009119)
GL_SIGNED_NORMALIZED
int GL_SIGNED_NORMALIZED
常量值:36764(0x00008f9c)
GL_SRGB
int GL_SRGB
常量值:35904(0x00008c40)
GL_SRGB8
int GL_SRGB8
常量值:35905(0x00008c41)
GL_SRGB8_ALPHA8
int GL_SRGB8_ALPHA8
常量值:35907(0x00008c43)
GL_STATIC_COPY
int GL_STATIC_COPY
常量值:35046(0x000088e6)
GL_STATIC_READ
int GL_STATIC_READ
常量值:35045(0x000088e5)
GL_STENCIL
int GL_STENCIL
常量值:6146(0x00001802)
GL_STREAM_COPY
int GL_STREAM_COPY
常量值:35042(0x000088e2)
GL_STREAM_READ
int GL_STREAM_READ
常量值:35041(0x000088e1)
GL_SYNC_CONDITION
int GL_SYNC_CONDITION
常量值:37139(0x00009113)
GL_SYNC_FENCE
int GL_SYNC_FENCE
常量值:37142(0x00009116)
GL_SYNC_FLAGS
int GL_SYNC_FLAGS
常量值:37141(0x00009115)
GL_SYNC_FLUSH_COMMANDS_BIT
int GL_SYNC_FLUSH_COMMANDS_BIT
常数值:1(0x00000001)
GL_SYNC_GPU_COMMANDS_COMPLETE
int GL_SYNC_GPU_COMMANDS_COMPLETE
常量值:37143(0x00009117)
GL_SYNC_STATUS
int GL_SYNC_STATUS
常量值:37140(0x00009114)
GL_TEXTURE_2D_ARRAY
int GL_TEXTURE_2D_ARRAY
常量值:35866(0x00008c1a)
GL_TEXTURE_3D
int GL_TEXTURE_3D
常量值:32879(0x0000806f)
GL_TEXTURE_BASE_LEVEL
int GL_TEXTURE_BASE_LEVEL
常量值:33084(0x0000813c)
GL_TEXTURE_BINDING_2D_ARRAY
int GL_TEXTURE_BINDING_2D_ARRAY
常量值:35869(0x00008c1d)
GL_TEXTURE_BINDING_3D
int GL_TEXTURE_BINDING_3D
常量值:32874(0x0000806a)
GL_TEXTURE_COMPARE_FUNC
int GL_TEXTURE_COMPARE_FUNC
常量值:34893(0x0000884d)
GL_TEXTURE_COMPARE_MODE
int GL_TEXTURE_COMPARE_MODE
常量值:34892(0x0000884c)
GL_TEXTURE_IMMUTABLE_FORMAT
int GL_TEXTURE_IMMUTABLE_FORMAT
常量值:37167(0x0000912f)
GL_TEXTURE_IMMUTABLE_LEVELS
int GL_TEXTURE_IMMUTABLE_LEVELS
常量值:33503(0x000082df)
GL_TEXTURE_MAX_LEVEL
int GL_TEXTURE_MAX_LEVEL
常量值:33085(0x0000813d)
GL_TEXTURE_MAX_LOD
int GL_TEXTURE_MAX_LOD
常量值:33083(0x0000813b)
GL_TEXTURE_MIN_LOD
int GL_TEXTURE_MIN_LOD
常量值:33082(0x0000813a)
GL_TEXTURE_SWIZZLE_A
int GL_TEXTURE_SWIZZLE_A
常量值:36421(0x00008e45)
GL_TEXTURE_SWIZZLE_B
int GL_TEXTURE_SWIZZLE_B
常量值:36420(0x00008e44)
GL_TEXTURE_SWIZZLE_G
int GL_TEXTURE_SWIZZLE_G
常量值:36419(0x00008e43)
GL_TEXTURE_SWIZZLE_R
int GL_TEXTURE_SWIZZLE_R
常量值:36418(0x00008e42)
GL_TEXTURE_WRAP_R
int GL_TEXTURE_WRAP_R
常量值:32882(0x00008072)
GL_TIMEOUT_EXPIRED
int GL_TIMEOUT_EXPIRED
常量值:37147(0x0000911b)
GL_TIMEOUT_IGNORED
long GL_TIMEOUT_IGNORED
常量值:-1(0xffffffffffffffff)
GL_TRANSFORM_FEEDBACK
int GL_TRANSFORM_FEEDBACK
常量值:36386(0x00008e22)
GL_TRANSFORM_FEEDBACK_ACTIVE
int GL_TRANSFORM_FEEDBACK_ACTIVE
常量值:36388(0x00008e24)
GL_TRANSFORM_FEEDBACK_BINDING
int GL_TRANSFORM_FEEDBACK_BINDING
常量值:36389(0x00008e25)
GL_TRANSFORM_FEEDBACK_BUFFER
int GL_TRANSFORM_FEEDBACK_BUFFER
常量值:35982(0x00008c8e)
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
常量值:35983(0x00008c8f)
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
int GL_TRANSFORM_FEEDBACK_BUFFER_MODE
常量值:35967(0x00008c7f)
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
常量值:35973(0x00008c85)
GL_TRANSFORM_FEEDBACK_BUFFER_START
int GL_TRANSFORM_FEEDBACK_BUFFER_START
常量值:35972(0x00008c84)
GL_TRANSFORM_FEEDBACK_PAUSED
int GL_TRANSFORM_FEEDBACK_PAUSED
常量值:36387(0x00008e23)
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
常量值:35976(0x00008c88)
GL_TRANSFORM_FEEDBACK_VARYINGS
int GL_TRANSFORM_FEEDBACK_VARYINGS
常量值:35971(0x00008c83)
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
常量值:35958(0x00008c76)
GL_UNIFORM_ARRAY_STRIDE
int GL_UNIFORM_ARRAY_STRIDE
常量值:35388(0x00008a3c)
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
常量值:35394(0x00008a42)
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
常量值:35395(0x00008a43)
GL_UNIFORM_BLOCK_BINDING
int GL_UNIFORM_BLOCK_BINDING
常量值:35391(0x00008a3f)
GL_UNIFORM_BLOCK_DATA_SIZE
int GL_UNIFORM_BLOCK_DATA_SIZE
常量值:35392(0x00008a40)
GL_UNIFORM_BLOCK_INDEX
int GL_UNIFORM_BLOCK_INDEX
常量值:35386(0x00008a3a)
GL_UNIFORM_BLOCK_NAME_LENGTH
int GL_UNIFORM_BLOCK_NAME_LENGTH
常量值:35393(0x00008a41)
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
常量值:35398(0x00008a46)
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
常量值:35396(0x00008a44)
GL_UNIFORM_BUFFER
int GL_UNIFORM_BUFFER
常量值:35345(0x00008a11)
GL_UNIFORM_BUFFER_BINDING
int GL_UNIFORM_BUFFER_BINDING
常量值:35368(0x00008a28)
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
常量值:35380(0x00008a34)
GL_UNIFORM_BUFFER_SIZE
int GL_UNIFORM_BUFFER_SIZE
常量值:35370(0x00008a2a)
GL_UNIFORM_BUFFER_START
int GL_UNIFORM_BUFFER_START
常量值:35369(0x00008a29)
GL_UNIFORM_IS_ROW_MAJOR
int GL_UNIFORM_IS_ROW_MAJOR
常量值:35390(0x00008a3e)
GL_UNIFORM_MATRIX_STRIDE
int GL_UNIFORM_MATRIX_STRIDE
常量值:35389(0x00008a3d)
GL_UNIFORM_NAME_LENGTH
int GL_UNIFORM_NAME_LENGTH
常量值:35385(0x00008a39)
GL_UNIFORM_OFFSET
int GL_UNIFORM_OFFSET
常量值:35387(0x00008a3b)
GL_UNIFORM_SIZE
int GL_UNIFORM_SIZE
常量值:35384(0x00008a38)
GL_UNIFORM_TYPE
int GL_UNIFORM_TYPE
常量值:35383(0x00008a37)
GL_UNPACK_IMAGE_HEIGHT
int GL_UNPACK_IMAGE_HEIGHT
常量值:32878(0x0000806e)
GL_UNPACK_ROW_LENGTH
int GL_UNPACK_ROW_LENGTH
常量值:3314(0x00000cf2)
GL_UNPACK_SKIP_IMAGES
int GL_UNPACK_SKIP_IMAGES
常量值:32877(0x0000806d)
GL_UNPACK_SKIP_PIXELS
int GL_UNPACK_SKIP_PIXELS
常量值:3316(0x00000cf4)
GL_UNPACK_SKIP_ROWS
int GL_UNPACK_SKIP_ROWS
常量值:3315(0x00000cf3)
GL_UNSIGNALED
int GL_UNSIGNALED
常量值:37144(0x00009118)
GL_UNSIGNED_INT_10F_11F_11F_REV
int GL_UNSIGNED_INT_10F_11F_11F_REV
常量值:35899(0x00008c3b)
GL_UNSIGNED_INT_24_8
int GL_UNSIGNED_INT_24_8
常量值:34042(0x000084fa)
GL_UNSIGNED_INT_2_10_10_10_REV
int GL_UNSIGNED_INT_2_10_10_10_REV
常量值:33640(0x00008368)
GL_UNSIGNED_INT_5_9_9_9_REV
int GL_UNSIGNED_INT_5_9_9_9_REV
常量值:35902(0x00008c3e)
GL_UNSIGNED_INT_SAMPLER_2D
int GL_UNSIGNED_INT_SAMPLER_2D
常量值:36306(0x00008dd2)
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
常量值:36311(0x00008dd7)
GL_UNSIGNED_INT_SAMPLER_3D
int GL_UNSIGNED_INT_SAMPLER_3D
常量值:36307(0x00008dd3)
GL_UNSIGNED_INT_SAMPLER_CUBE
int GL_UNSIGNED_INT_SAMPLER_CUBE
常量值:36308(0x00008dd4)
GL_UNSIGNED_INT_VEC2
int GL_UNSIGNED_INT_VEC2
常量值:36294(0x00008dc6)
GL_UNSIGNED_INT_VEC3
int GL_UNSIGNED_INT_VEC3
常量值:36295(0x00008dc7)
GL_UNSIGNED_INT_VEC4
int GL_UNSIGNED_INT_VEC4
常量值:36296(0x00008dc8)
GL_UNSIGNED_NORMALIZED
int GL_UNSIGNED_NORMALIZED
常量值:35863(0x00008c17)
GL_VERTEX_ARRAY_BINDING
int GL_VERTEX_ARRAY_BINDING
常量值:34229(0x000085b5)
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
int GL_VERTEX_ATTRIB_ARRAY_DIVISOR
常量值:35070(0x000088fe)
GL_VERTEX_ATTRIB_ARRAY_INTEGER
int GL_VERTEX_ATTRIB_ARRAY_INTEGER
常量值:35069(0x000088fd)
GL_WAIT_FAILED
int GL_WAIT_FAILED
常量值:37149(0x0000911d)
Public constructors
公共方法(Public methods)
glBeginQuery
void glBeginQuery (int target,
int id)
参数(Parameters) |
target |
int
|
id |
int
|
glBeginTransformFeedback
void glBeginTransformFeedback (int primitiveMode)
参数(Parameters) |
primitiveMode |
int
|
glBindBufferBase
void glBindBufferBase (int target,
int index,
int buffer)
参数(Parameters) |
target |
int
|
index |
int
|
buffer |
int
|
glBindBufferRange
void glBindBufferRange (int target,
int index,
int buffer,
int offset,
int size)
参数(Parameters) |
target |
int
|
index |
int
|
buffer |
int
|
offset |
int
|
size |
int
|
glBindSampler
void glBindSampler (int unit,
int sampler)
参数(Parameters) |
unit |
int
|
sampler |
int
|
glBindTransformFeedback
void glBindTransformFeedback (int target,
int id)
参数(Parameters) |
target |
int
|
id |
int
|
glBindVertexArray
void glBindVertexArray (int array)
glBlitFramebuffer
void glBlitFramebuffer (int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
参数(Parameters) |
srcX0 |
int
|
srcY0 |
int
|
srcX1 |
int
|
srcY1 |
int
|
dstX0 |
int
|
dstY0 |
int
|
dstX1 |
int
|
dstY1 |
int
|
mask |
int
|
filter |
int
|
glClearBufferfi
void glClearBufferfi (int buffer,
int drawbuffer,
float depth,
int stencil)
参数(Parameters) |
buffer |
int
|
drawbuffer |
int
|
depth |
float
|
stencil |
int
|
glClearBufferfv
void glClearBufferfv (int buffer,
int drawbuffer,
FloatBuffer value)
参数(Parameters) |
buffer |
int
|
drawbuffer |
int
|
value |
FloatBuffer
|
glClearBufferfv
void glClearBufferfv (int buffer,
int drawbuffer,
float[] value,
int offset)
参数(Parameters) |
buffer |
int
|
drawbuffer |
int
|
value |
float
|
offset |
int
|
glClearBufferiv
void glClearBufferiv (int buffer,
int drawbuffer,
int[] value,
int offset)
参数(Parameters) |
buffer |
int
|
drawbuffer |
int
|
value |
int
|
offset |
int
|
glClearBufferiv
void glClearBufferiv (int buffer,
int drawbuffer,
IntBuffer value)
参数(Parameters) |
buffer |
int
|
drawbuffer |
int
|
value |
IntBuffer
|
glClearBufferuiv
void glClearBufferuiv (int buffer,
int drawbuffer,
int[] value,
int offset)
参数(Parameters) |
buffer |
int
|
drawbuffer |
int
|
value |
int
|
offset |
int
|
glClearBufferuiv
void glClearBufferuiv (int buffer,
int drawbuffer,
IntBuffer value)
参数(Parameters) |
buffer |
int
|
drawbuffer |
int
|
value |
IntBuffer
|
glClientWaitSync
int glClientWaitSync (long sync,
int flags,
long timeout)
参数(Parameters) |
sync |
long
|
flags |
int
|
timeout |
long
|
glCompressedTexImage3D
void glCompressedTexImage3D (int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Buffer data)
参数(Parameters) |
target |
int
|
level |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
depth |
int
|
border |
int
|
imageSize |
int
|
data |
Buffer
|
glCompressedTexImage3D
void glCompressedTexImage3D (int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
int offset)
参数(Parameters) |
target |
int
|
level |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
depth |
int
|
border |
int
|
imageSize |
int
|
offset |
int
|
glCompressedTexSubImage3D
void glCompressedTexSubImage3D (int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
int offset)
参数(Parameters) |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
zoffset |
int
|
width |
int
|
height |
int
|
depth |
int
|
format |
int
|
imageSize |
int
|
offset |
int
|
glCompressedTexSubImage3D
void glCompressedTexSubImage3D (int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer data)
参数(Parameters) |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
zoffset |
int
|
width |
int
|
height |
int
|
depth |
int
|
format |
int
|
imageSize |
int
|
data |
Buffer
|
glCopyBufferSubData
void glCopyBufferSubData (int readTarget,
int writeTarget,
int readOffset,
int writeOffset,
int size)
参数(Parameters) |
readTarget |
int
|
writeTarget |
int
|
readOffset |
int
|
writeOffset |
int
|
size |
int
|
glCopyTexSubImage3D
void glCopyTexSubImage3D (int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
参数(Parameters) |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
zoffset |
int
|
x |
int
|
y |
int
|
width |
int
|
height |
int
|
glDeleteQueries
void glDeleteQueries (int n,
IntBuffer ids)
参数(Parameters) |
n |
int
|
ids |
IntBuffer
|
glDeleteQueries
void glDeleteQueries (int n,
int[] ids,
int offset)
参数(Parameters) |
n |
int
|
ids |
int
|
offset |
int
|
glDeleteSamplers
void glDeleteSamplers (int count,
int[] samplers,
int offset)
参数(Parameters) |
count |
int
|
samplers |
int
|
offset |
int
|
glDeleteSamplers
void glDeleteSamplers (int count,
IntBuffer samplers)
参数(Parameters) |
count |
int
|
samplers |
IntBuffer
|
glDeleteSync
void glDeleteSync (long sync)
glDeleteTransformFeedbacks
void glDeleteTransformFeedbacks (int n,
int[] ids,
int offset)
参数(Parameters) |
n |
int
|
ids |
int
|
offset |
int
|
glDeleteTransformFeedbacks
void glDeleteTransformFeedbacks (int n,
IntBuffer ids)
参数(Parameters) |
n |
int
|
ids |
IntBuffer
|
glDeleteVertexArrays
void glDeleteVertexArrays (int n,
IntBuffer arrays)
参数(Parameters) |
n |
int
|
arrays |
IntBuffer
|
glDeleteVertexArrays
void glDeleteVertexArrays (int n,
int[] arrays,
int offset)
参数(Parameters) |
n |
int
|
arrays |
int
|
offset |
int
|
glDrawArraysInstanced
void glDrawArraysInstanced (int mode,
int first,
int count,
int instanceCount)
参数(Parameters) |
mode |
int
|
first |
int
|
count |
int
|
instanceCount |
int
|
glDrawBuffers
void glDrawBuffers (int n,
int[] bufs,
int offset)
参数(Parameters) |
n |
int
|
bufs |
int
|
offset |
int
|
glDrawBuffers
void glDrawBuffers (int n,
IntBuffer bufs)
参数(Parameters) |
n |
int
|
bufs |
IntBuffer
|
glDrawElementsInstanced
void glDrawElementsInstanced (int mode,
int count,
int type,
Buffer indices,
int instanceCount)
参数(Parameters) |
mode |
int
|
count |
int
|
type |
int
|
indices |
Buffer
|
instanceCount |
int
|
glDrawElementsInstanced
void glDrawElementsInstanced (int mode,
int count,
int type,
int indicesOffset,
int instanceCount)
参数(Parameters) |
mode |
int
|
count |
int
|
type |
int
|
indicesOffset |
int
|
instanceCount |
int
|
glDrawRangeElements
void glDrawRangeElements (int mode,
int start,
int end,
int count,
int type,
Buffer indices)
参数(Parameters) |
mode |
int
|
start |
int
|
end |
int
|
count |
int
|
type |
int
|
indices |
Buffer
|
glDrawRangeElements
void glDrawRangeElements (int mode,
int start,
int end,
int count,
int type,
int offset)
参数(Parameters) |
mode |
int
|
start |
int
|
end |
int
|
count |
int
|
type |
int
|
offset |
int
|
glEndQuery
void glEndQuery (int target)
参数(Parameters) |
target |
int
|
glEndTransformFeedback
void glEndTransformFeedback ()
glFenceSync
long glFenceSync (int condition,
int flags)
参数(Parameters) |
condition |
int
|
flags |
int
|
glFlushMappedBufferRange
void glFlushMappedBufferRange (int target,
int offset,
int length)
参数(Parameters) |
target |
int
|
offset |
int
|
length |
int
|
glFramebufferTextureLayer
void glFramebufferTextureLayer (int target,
int attachment,
int texture,
int level,
int layer)
参数(Parameters) |
target |
int
|
attachment |
int
|
texture |
int
|
level |
int
|
layer |
int
|
glGenQueries
void glGenQueries (int n,
int[] ids,
int offset)
参数(Parameters) |
n |
int
|
ids |
int
|
offset |
int
|
glGenQueries
void glGenQueries (int n,
IntBuffer ids)
参数(Parameters) |
n |
int
|
ids |
IntBuffer
|
glGenSamplers
void glGenSamplers (int count,
int[] samplers,
int offset)
参数(Parameters) |
count |
int
|
samplers |
int
|
offset |
int
|
glGenSamplers
void glGenSamplers (int count,
IntBuffer samplers)
参数(Parameters) |
count |
int
|
samplers |
IntBuffer
|
glGenTransformFeedbacks
void glGenTransformFeedbacks (int n,
int[] ids,
int offset)
参数(Parameters) |
n |
int
|
ids |
int
|
offset |
int
|
glGenTransformFeedbacks
void glGenTransformFeedbacks (int n,
IntBuffer ids)
参数(Parameters) |
n |
int
|
ids |
IntBuffer
|
glGenVertexArrays
void glGenVertexArrays (int n,
int[] arrays,
int offset)
参数(Parameters) |
n |
int
|
arrays |
int
|
offset |
int
|
glGenVertexArrays
void glGenVertexArrays (int n,
IntBuffer arrays)
参数(Parameters) |
n |
int
|
arrays |
IntBuffer
|
glGetActiveUniformBlockName
void glGetActiveUniformBlockName (int program,
int uniformBlockIndex,
Buffer length,
Buffer uniformBlockName)
参数(Parameters) |
program |
int
|
uniformBlockIndex |
int
|
length |
Buffer
|
uniformBlockName |
Buffer
|
glGetActiveUniformBlockName
void glGetActiveUniformBlockName (int program,
int uniformBlockIndex,
int bufSize,
int[] length,
int lengthOffset,
byte[] uniformBlockName,
int uniformBlockNameOffset)
参数(Parameters) |
program |
int
|
uniformBlockIndex |
int
|
bufSize |
int
|
length |
int
|
lengthOffset |
int
|
uniformBlockName |
byte
|
uniformBlockNameOffset |
int
|
glGetActiveUniformBlockName
String glGetActiveUniformBlockName (int program,
int uniformBlockIndex)
参数(Parameters) |
program |
int
|
uniformBlockIndex |
int
|
glGetActiveUniformBlockiv
void glGetActiveUniformBlockiv (int program,
int uniformBlockIndex,
int pname,
IntBuffer params)
参数(Parameters) |
program |
int
|
uniformBlockIndex |
int
|
pname |
int
|
params |
IntBuffer
|
glGetActiveUniformBlockiv
void glGetActiveUniformBlockiv (int program,
int uniformBlockIndex,
int pname,
int[] params,
int offset)
参数(Parameters) |
program |
int
|
uniformBlockIndex |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetActiveUniformsiv
void glGetActiveUniformsiv (int program,
int uniformCount,
int[] uniformIndices,
int uniformIndicesOffset,
int pname,
int[] params,
int paramsOffset)
参数(Parameters) |
program |
int
|
uniformCount |
int
|
uniformIndices |
int
|
uniformIndicesOffset |
int
|
pname |
int
|
params |
int
|
paramsOffset |
int
|
glGetActiveUniformsiv
void glGetActiveUniformsiv (int program,
int uniformCount,
IntBuffer uniformIndices,
int pname,
IntBuffer params)
参数(Parameters) |
program |
int
|
uniformCount |
int
|
uniformIndices |
IntBuffer
|
pname |
int
|
params |
IntBuffer
|
glGetBufferParameteri64v
void glGetBufferParameteri64v (int target,
int pname,
LongBuffer params)
参数(Parameters) |
target |
int
|
pname |
int
|
params |
LongBuffer
|
glGetBufferParameteri64v
void glGetBufferParameteri64v (int target,
int pname,
long[] params,
int offset)
参数(Parameters) |
target |
int
|
pname |
int
|
params |
long
|
offset |
int
|
glGetBufferPointerv
Buffer glGetBufferPointerv (int target,
int pname)
参数(Parameters) |
target |
int
|
pname |
int
|
glGetFragDataLocation
int glGetFragDataLocation (int program,
String name)
参数(Parameters) |
program |
int
|
name |
String
|
glGetInteger64i_v
void glGetInteger64i_v (int target,
int index,
LongBuffer data)
参数(Parameters) |
target |
int
|
index |
int
|
data |
LongBuffer
|
glGetInteger64i_v
void glGetInteger64i_v (int target,
int index,
long[] data,
int offset)
参数(Parameters) |
target |
int
|
index |
int
|
data |
long
|
offset |
int
|
glGetInteger64v
void glGetInteger64v (int pname,
LongBuffer params)
参数(Parameters) |
pname |
int
|
params |
LongBuffer
|
glGetInteger64v
void glGetInteger64v (int pname,
long[] params,
int offset)
参数(Parameters) |
pname |
int
|
params |
long
|
offset |
int
|
glGetIntegeri_v
void glGetIntegeri_v (int target,
int index,
IntBuffer data)
参数(Parameters) |
target |
int
|
index |
int
|
data |
IntBuffer
|
glGetIntegeri_v
void glGetIntegeri_v (int target,
int index,
int[] data,
int offset)
参数(Parameters) |
target |
int
|
index |
int
|
data |
int
|
offset |
int
|
glGetInternalformativ
void glGetInternalformativ (int target,
int internalformat,
int pname,
int bufSize,
int[] params,
int offset)
参数(Parameters) |
target |
int
|
internalformat |
int
|
pname |
int
|
bufSize |
int
|
params |
int
|
offset |
int
|
glGetInternalformativ
void glGetInternalformativ (int target,
int internalformat,
int pname,
int bufSize,
IntBuffer params)
参数(Parameters) |
target |
int
|
internalformat |
int
|
pname |
int
|
bufSize |
int
|
params |
IntBuffer
|
glGetProgramBinary
void glGetProgramBinary (int program,
int bufSize,
IntBuffer length,
IntBuffer binaryFormat,
Buffer binary)
参数(Parameters) |
program |
int
|
bufSize |
int
|
length |
IntBuffer
|
binaryFormat |
IntBuffer
|
binary |
Buffer
|
glGetProgramBinary
void glGetProgramBinary (int program,
int bufSize,
int[] length,
int lengthOffset,
int[] binaryFormat,
int binaryFormatOffset,
Buffer binary)
参数(Parameters) |
program |
int
|
bufSize |
int
|
length |
int
|
lengthOffset |
int
|
binaryFormat |
int
|
binaryFormatOffset |
int
|
binary |
Buffer
|
glGetQueryObjectuiv
void glGetQueryObjectuiv (int id,
int pname,
int[] params,
int offset)
参数(Parameters) |
id |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetQueryObjectuiv
void glGetQueryObjectuiv (int id,
int pname,
IntBuffer params)
参数(Parameters) |
id |
int
|
pname |
int
|
params |
IntBuffer
|
glGetQueryiv
void glGetQueryiv (int target,
int pname,
int[] params,
int offset)
参数(Parameters) |
target |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetQueryiv
void glGetQueryiv (int target,
int pname,
IntBuffer params)
参数(Parameters) |
target |
int
|
pname |
int
|
params |
IntBuffer
|
glGetSamplerParameterfv
void glGetSamplerParameterfv (int sampler,
int pname,
float[] params,
int offset)
参数(Parameters) |
sampler |
int
|
pname |
int
|
params |
float
|
offset |
int
|
glGetSamplerParameterfv
void glGetSamplerParameterfv (int sampler,
int pname,
FloatBuffer params)
参数(Parameters) |
sampler |
int
|
pname |
int
|
params |
FloatBuffer
|
glGetSamplerParameteriv
void glGetSamplerParameteriv (int sampler,
int pname,
int[] params,
int offset)
参数(Parameters) |
sampler |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetSamplerParameteriv
void glGetSamplerParameteriv (int sampler,
int pname,
IntBuffer params)
参数(Parameters) |
sampler |
int
|
pname |
int
|
params |
IntBuffer
|
glGetStringi
String glGetStringi (int name,
int index)
参数(Parameters) |
name |
int
|
index |
int
|
glGetSynciv
void glGetSynciv (long sync,
int pname,
int bufSize,
int[] length,
int lengthOffset,
int[] values,
int valuesOffset)
参数(Parameters) |
sync |
long
|
pname |
int
|
bufSize |
int
|
length |
int
|
lengthOffset |
int
|
values |
int
|
valuesOffset |
int
|
glGetSynciv
void glGetSynciv (long sync,
int pname,
int bufSize,
IntBuffer length,
IntBuffer values)
参数(Parameters) |
sync |
long
|
pname |
int
|
bufSize |
int
|
length |
IntBuffer
|
values |
IntBuffer
|
glGetTransformFeedbackVarying
String glGetTransformFeedbackVarying (int program,
int index,
int[] size,
int sizeOffset,
int[] type,
int typeOffset)
参数(Parameters) |
program |
int
|
index |
int
|
size |
int
|
sizeOffset |
int
|
type |
int
|
typeOffset |
int
|
glGetTransformFeedbackVarying
String glGetTransformFeedbackVarying (int program,
int index,
IntBuffer size,
IntBuffer type)
参数(Parameters) |
program |
int
|
index |
int
|
size |
IntBuffer
|
type |
IntBuffer
|
glGetTransformFeedbackVarying
void glGetTransformFeedbackVarying (int program,
int index,
int bufsize,
int[] length,
int lengthOffset,
int[] size,
int sizeOffset,
int[] type,
int typeOffset,
byte[] name,
int nameOffset)
参数(Parameters) |
program |
int
|
index |
int
|
bufsize |
int
|
length |
int
|
lengthOffset |
int
|
size |
int
|
sizeOffset |
int
|
type |
int
|
typeOffset |
int
|
name |
byte
|
nameOffset |
int
|
glGetTransformFeedbackVarying
void glGetTransformFeedbackVarying (int program,
int index,
int bufsize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
参数(Parameters) |
program |
int
|
index |
int
|
bufsize |
int
|
length |
IntBuffer
|
size |
IntBuffer
|
type |
IntBuffer
|
name |
ByteBuffer
|
glGetTransformFeedbackVarying
void glGetTransformFeedbackVarying (int program,
int index,
int bufsize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
byte name)
此方法在API级别24中已弃用。
使用将ByteBuffer作为最后一个参数的版本,或者返回String的版本。
参数(Parameters) |
program |
int
|
index |
int
|
bufsize |
int
|
length |
IntBuffer
|
size |
IntBuffer
|
type |
IntBuffer
|
name |
byte
|
glGetUniformBlockIndex
int glGetUniformBlockIndex (int program,
String uniformBlockName)
参数(Parameters) |
program |
int
|
uniformBlockName |
String
|
glGetUniformIndices
void glGetUniformIndices (int program,
String[] uniformNames,
int[] uniformIndices,
int uniformIndicesOffset)
参数(Parameters) |
program |
int
|
uniformNames |
String
|
uniformIndices |
int
|
uniformIndicesOffset |
int
|
glGetUniformIndices
void glGetUniformIndices (int program,
String[] uniformNames,
IntBuffer uniformIndices)
参数(Parameters) |
program |
int
|
uniformNames |
String
|
uniformIndices |
IntBuffer
|
glGetUniformuiv
void glGetUniformuiv (int program,
int location,
IntBuffer params)
参数(Parameters) |
program |
int
|
location |
int
|
params |
IntBuffer
|
glGetUniformuiv
void glGetUniformuiv (int program,
int location,
int[] params,
int offset)
参数(Parameters) |
program |
int
|
location |
int
|
params |
int
|
offset |
int
|
glGetVertexAttribIiv
void glGetVertexAttribIiv (int index,
int pname,
int[] params,
int offset)
参数(Parameters) |
index |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetVertexAttribIiv
void glGetVertexAttribIiv (int index,
int pname,
IntBuffer params)
参数(Parameters) |
index |
int
|
pname |
int
|
params |
IntBuffer
|
glGetVertexAttribIuiv
void glGetVertexAttribIuiv (int index,
int pname,
int[] params,
int offset)
参数(Parameters) |
index |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetVertexAttribIuiv
void glGetVertexAttribIuiv (int index,
int pname,
IntBuffer params)
参数(Parameters) |
index |
int
|
pname |
int
|
params |
IntBuffer
|
glInvalidateFramebuffer
void glInvalidateFramebuffer (int target,
int numAttachments,
IntBuffer attachments)
参数(Parameters) |
target |
int
|
numAttachments |
int
|
attachments |
IntBuffer
|
glInvalidateFramebuffer
void glInvalidateFramebuffer (int target,
int numAttachments,
int[] attachments,
int offset)
参数(Parameters) |
target |
int
|
numAttachments |
int
|
attachments |
int
|
offset |
int
|
glInvalidateSubFramebuffer
void glInvalidateSubFramebuffer (int target,
int numAttachments,
int[] attachments,
int offset,
int x,
int y,
int width,
int height)
参数(Parameters) |
target |
int
|
numAttachments |
int
|
attachments |
int
|
offset |
int
|
x |
int
|
y |
int
|
width |
int
|
height |
int
|
glInvalidateSubFramebuffer
void glInvalidateSubFramebuffer (int target,
int numAttachments,
IntBuffer attachments,
int x,
int y,
int width,
int height)
参数(Parameters) |
target |
int
|
numAttachments |
int
|
attachments |
IntBuffer
|
x |
int
|
y |
int
|
width |
int
|
height |
int
|
glIsQuery
boolean glIsQuery (int id)
glIsSampler
boolean glIsSampler (int sampler)
参数(Parameters) |
sampler |
int
|
glIsSync
boolean glIsSync (long sync)
glIsTransformFeedback
boolean glIsTransformFeedback (int id)
glIsVertexArray
boolean glIsVertexArray (int array)
glMapBufferRange
Buffer glMapBufferRange (int target,
int offset,
int length,
int access)
参数(Parameters) |
target |
int
|
offset |
int
|
length |
int
|
access |
int
|
glPauseTransformFeedback
void glPauseTransformFeedback ()
glProgramBinary
void glProgramBinary (int program,
int binaryFormat,
Buffer binary,
int length)
参数(Parameters) |
program |
int
|
binaryFormat |
int
|
binary |
Buffer
|
length |
int
|
glProgramParameteri
void glProgramParameteri (int program,
int pname,
int value)
参数(Parameters) |
program |
int
|
pname |
int
|
value |
int
|
glReadBuffer
void glReadBuffer (int mode)
glReadPixels
void glReadPixels (int x,
int y,
int width,
int height,
int format,
int type,
int offset)
参数(Parameters) |
x |
int
|
y |
int
|
width |
int
|
height |
int
|
format |
int
|
type |
int
|
offset |
int
|
glRenderbufferStorageMultisample
void glRenderbufferStorageMultisample (int target,
int samples,
int internalformat,
int width,
int height)
参数(Parameters) |
target |
int
|
samples |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
glResumeTransformFeedback
void glResumeTransformFeedback ()
glSamplerParameterf
void glSamplerParameterf (int sampler,
int pname,
float param)
参数(Parameters) |
sampler |
int
|
pname |
int
|
param |
float
|
glSamplerParameterfv
void glSamplerParameterfv (int sampler,
int pname,
FloatBuffer param)
参数(Parameters) |
sampler |
int
|
pname |
int
|
param |
FloatBuffer
|
glSamplerParameterfv
void glSamplerParameterfv (int sampler,
int pname,
float[] param,
int offset)
参数(Parameters) |
sampler |
int
|
pname |
int
|
param |
float
|
offset |
int
|
glSamplerParameteri
void glSamplerParameteri (int sampler,
int pname,
int param)
参数(Parameters) |
sampler |
int
|
pname |
int
|
param |
int
|
glSamplerParameteriv
void glSamplerParameteriv (int sampler,
int pname,
int[] param,
int offset)
参数(Parameters) |
sampler |
int
|
pname |
int
|
param |
int
|
offset |
int
|
glSamplerParameteriv
void glSamplerParameteriv (int sampler,
int pname,
IntBuffer param)
参数(Parameters) |
sampler |
int
|
pname |
int
|
param |
IntBuffer
|
glTexImage3D
void glTexImage3D (int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels)
参数(Parameters) |
target |
int
|
level |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
depth |
int
|
border |
int
|
format |
int
|
type |
int
|
pixels |
Buffer
|
glTexImage3D
void glTexImage3D (int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
int offset)
参数(Parameters) |
target |
int
|
level |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
depth |
int
|
border |
int
|
format |
int
|
type |
int
|
offset |
int
|
glTexStorage2D
void glTexStorage2D (int target,
int levels,
int internalformat,
int width,
int height)
参数(Parameters) |
target |
int
|
levels |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
glTexStorage3D
void glTexStorage3D (int target,
int levels,
int internalformat,
int width,
int height,
int depth)
参数(Parameters) |
target |
int
|
levels |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
depth |
int
|
glTexSubImage3D
void glTexSubImage3D (int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int offset)
参数(Parameters) |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
zoffset |
int
|
width |
int
|
height |
int
|
depth |
int
|
format |
int
|
type |
int
|
offset |
int
|
glTexSubImage3D
void glTexSubImage3D (int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels)
参数(Parameters) |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
zoffset |
int
|
width |
int
|
height |
int
|
depth |
int
|
format |
int
|
type |
int
|
pixels |
Buffer
|
glTransformFeedbackVaryings
void glTransformFeedbackVaryings (int program,
String[] varyings,
int bufferMode)
参数(Parameters) |
program |
int
|
varyings |
String
|
bufferMode |
int
|
glUniform1ui
void glUniform1ui (int location,
int v0)
参数(Parameters) |
location |
int
|
v0 |
int
|
glUniform1uiv
void glUniform1uiv (int location,
int count,
int[] value,
int offset)
参数(Parameters) |
location |
int
|
count |
int
|
value |
int
|
offset |
int
|
glUniform1uiv
void glUniform1uiv (int location,
int count,
IntBuffer value)
参数(Parameters) |
location |
int
|
count |
int
|
value |
IntBuffer
|
glUniform2ui
void glUniform2ui (int location,
int v0,
int v1)
参数(Parameters) |
location |
int
|
v0 |
int
|
v1 |
int
|
glUniform2uiv
void glUniform2uiv (int location,
int count,
int[] value,
int offset)
参数(Parameters) |
location |
int
|
count |
int
|
value |
int
|
offset |
int
|
glUniform2uiv
void glUniform2uiv (int location,
int count,
IntBuffer value)
参数(Parameters) |
location |
int
|
count |
int
|
value |
IntBuffer
|
glUniform3ui
void glUniform3ui (int location,
int v0,
int v1,
int v2)
参数(Parameters) |
location |
int
|
v0 |
int
|
v1 |
int
|
v2 |
int
|
glUniform3uiv
void glUniform3uiv (int location,
int count,
IntBuffer value)
参数(Parameters) |
location |
int
|
count |
int
|
value |
IntBuffer
|
glUniform3uiv
void glUniform3uiv (int location,
int count,
int[] value,
int offset)
参数(Parameters) |
location |
int
|
count |
int
|
value |
int
|
offset |
int
|
glUniform4ui
void glUniform4ui (int location,
int v0,
int v1,
int v2,
int v3)
参数(Parameters) |
location |
int
|
v0 |
int
|
v1 |
int
|
v2 |
int
|
v3 |
int
|
glUniform4uiv
void glUniform4uiv (int location,
int count,
IntBuffer value)
参数(Parameters) |
location |
int
|
count |
int
|
value |
IntBuffer
|
glUniform4uiv
void glUniform4uiv (int location,
int count,
int[] value,
int offset)
参数(Parameters) |
location |
int
|
count |
int
|
value |
int
|
offset |
int
|
glUniformBlockBinding
void glUniformBlockBinding (int program,
int uniformBlockIndex,
int uniformBlockBinding)
参数(Parameters) |
program |
int
|
uniformBlockIndex |
int
|
uniformBlockBinding |
int
|
glUniformMatrix2x3fv
void glUniformMatrix2x3fv (int location,
int count,
boolean transpose,
float[] value,
int offset)
参数(Parameters) |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
float
|
offset |
int
|
glUniformMatrix2x3fv
void glUniformMatrix2x3fv (int location,
int count,
boolean transpose,
FloatBuffer value)
参数(Parameters) |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
FloatBuffer
|
glUniformMatrix2x4fv
void glUniformMatrix2x4fv (int location,
int count,
boolean transpose,
float[] value,
int offset)
参数(Parameters) |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
float
|
offset |
int
|
glUniformMatrix2x4fv
void glUniformMatrix2x4fv (int location,
int count,
boolean transpose,
FloatBuffer value)
参数(Parameters) |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
FloatBuffer
|
glUniformMatrix3x2fv
void glUniformMatrix3x2fv (int location,
int count,
boolean transpose,
float[] value,
int offset)
参数(Parameters) |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
float
|
offset |
int
|
glUniformMatrix3x2fv
void glUniformMatrix3x2fv (int location,
int count,
boolean transpose,
FloatBuffer value)
参数(Parameters) |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
FloatBuffer
|
glUniformMatrix3x4fv
void glUniformMatrix3x4fv (int location,
int count,
boolean transpose,
float[] value,
int offset)
参数(Parameters) |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
float
|
offset |
int
|
glUniformMatrix3x4fv
void glUniformMatrix3x4fv (int location,
int count,
boolean transpose,
FloatBuffer value)
参数(Parameters) |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
FloatBuffer
|
glUniformMatrix4x2fv
void glUniformMatrix4x2fv (int location,
int count,
boolean transpose,
float[] value,
int offset)
参数(Parameters) |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
float
|
offset |
int
|
glUniformMatrix4x2fv
void glUniformMatrix4x2fv (int location,
int count,
boolean transpose,
FloatBuffer value)
参数(Parameters) |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
FloatBuffer
|
glUniformMatrix4x3fv
void glUniformMatrix4x3fv (int location,
int count,
boolean transpose,
FloatBuffer value)
参数(Parameters) |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
FloatBuffer
|
glUniformMatrix4x3fv
void glUniformMatrix4x3fv (int location,
int count,
boolean transpose,
float[] value,
int offset)
参数(Parameters) |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
float
|
offset |
int
|
glUnmapBuffer
boolean glUnmapBuffer (int target)
参数(Parameters) |
target |
int
|
glVertexAttribDivisor
void glVertexAttribDivisor (int index,
int divisor)
参数(Parameters) |
index |
int
|
divisor |
int
|
glVertexAttribI4i
void glVertexAttribI4i (int index,
int x,
int y,
int z,
int w)
参数(Parameters) |
index |
int
|
x |
int
|
y |
int
|
z |
int
|
w |
int
|
glVertexAttribI4iv
void glVertexAttribI4iv (int index,
int[] v,
int offset)
参数(Parameters) |
index |
int
|
v |
int
|
offset |
int
|
glVertexAttribI4iv
void glVertexAttribI4iv (int index,
IntBuffer v)
参数(Parameters) |
index |
int
|
v |
IntBuffer
|
glVertexAttribI4ui
void glVertexAttribI4ui (int index,
int x,
int y,
int z,
int w)
参数(Parameters) |
index |
int
|
x |
int
|
y |
int
|
z |
int
|
w |
int
|
glVertexAttribI4uiv
void glVertexAttribI4uiv (int index,
int[] v,
int offset)
参数(Parameters) |
index |
int
|
v |
int
|
offset |
int
|
glVertexAttribI4uiv
void glVertexAttribI4uiv (int index,
IntBuffer v)
参数(Parameters) |
index |
int
|
v |
IntBuffer
|
glVertexAttribIPointer
void glVertexAttribIPointer (int index,
int size,
int type,
int stride,
int offset)
参数(Parameters) |
index |
int
|
size |
int
|
type |
int
|
stride |
int
|
offset |
int
|
glVertexAttribIPointer
void glVertexAttribIPointer (int index,
int size,
int type,
int stride,
Buffer pointer)
参数(Parameters) |
index |
int
|
size |
int
|
type |
int
|
stride |
int
|
pointer |
Buffer
|
glWaitSync
void glWaitSync (long sync,
int flags,
long timeout)
参数(Parameters) |
sync |
long
|
flags |
int
|
timeout |
long
|